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Rakshasa: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Rakshasa (formattato)
 
Traduzione mostri: Rakshasa
Riga 2: Riga 2:
''Medium fiend, lawful evil''
''Medium fiend, lawful evil''


'''Armor Class''' 16 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor)


'''Hit Points''' 110 (13d8+52)
'''Punti Ferita''' 110 (13d8+52)


'''Speed''' 40 ft.
'''Velocità''' 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 20 (+5) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 14 (+2)
| 17 (+3)
| 18 (+4)
| 13 (+1)
| 16 (+3)
| 20 (+5)
|}


'''Skills''' Deception +10, Insight +8
'''Abilità''' Ingannare +10, Intuizione +8


'''Damage Vulnerabilities''' piercing from magic weapons wielded by good creatures
'''Danno Vulnerabilities''' piercing from magic weapons wielded by good creatures


'''Damage Immunities''' bludgeoning, piercing, and slashing from nonmagical attacks
'''Danno Immunities''' bludgeoning, piercing, and slashing from nonmagical attacks


'''Senses''' darkvision 60 ft., passive Perception 13
'''Senses''' darkvision 60 ft., passive Percezione 13


'''Languages''' Common, Infernal
'''Linguaggi''' Common, Infernal


'''Challenge''' 13 (10,000 XP)
'''Challenge''' 13 (10,000 XP)


****'''Limited Magic Immunity'''**'''. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
'''''Limited Magic Immunità'''''. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


'''**'''Innate Spellcasting'''**'''. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material Components
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The rakshasa's innate spellcasting ability is Carisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material Componenti


At will: ''detect thoughts'', ''disguise self'', ''mage hand'', ''minor illusion''
At will: ''detect thoughts'', ''disguise self'', ''mage hand'', ''minor illusion''
Riga 53: Riga 36:
###### Actions
###### Actions


'''**'''Multiattack'''**'''. The rakshasa makes two claw attacks.
'''''Multiattack'''''. The rakshasa makes two claw attacks.


'''**'''Claw'''****. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a ''remove curse'' spell or similar magic.
'''''Claw'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a ''remove curse'' spell or similar magic.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Rakshasa -->

Versione delle 15:07, 3 lug 2026

Rakshasa

Medium fiend, lawful evil

classe Armatura 16 (natural armor)

Punti Ferita 110 (13d8+52)

Velocità 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 20 (+5) |

Abilità Ingannare +10, Intuizione +8

Danno Vulnerabilities piercing from magic weapons wielded by good creatures

Danno Immunities bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Percezione 13

Linguaggi Common, Infernal

Challenge 13 (10,000 XP)

Limited Magic Immunità. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Lancio di incantesimi. The rakshasa's innate spellcasting ability is Carisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material Componenti

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

            1. Actions

Multiattack. The rakshasa makes two claw attacks.

Claw. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.