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Magmin: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Magmin (formattato)
Traduzione mostri: Magmin
Riga 2: Riga 2:
''Small elemental, chaotic neutral''
''Small elemental, chaotic neutral''


'''Armor Class''' 14 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)


'''Hit Points''' 9 (2d6+2)
'''Punti Ferita''' 9 (2d6+2)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR   | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|--------|---------|---------|--------|---------|---------|
| DEX
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! --------
| ---------
| ---------
| --------
| ---------
| ---------
! 7 (-2)
| 15 (+2)
| 12 (+1)
| 8 (-1)
| 11 (+0)
| 10 (+0)
|}


'''Damage Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks
'''Danno Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks


'''Damage Immunities''' fire
'''Danno Immunities''' fire


'''Senses''' darkvision 60 ft., passive Perception 10
'''Senses''' darkvision 60 ft., passive Percezione 10


'''Languages''' Ignan
'''Linguaggi''' Ignan


'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


****'''Death Burst'''**'''. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
'''''Death Burst'''''. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


'''**'''Ignited Illumination'''**'''. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
'''''Ignited Illumination'''''. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


###### Actions
###### Actions


'''**'''Touch'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
'''''Touch'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Magmin -->

Versione delle 15:00, 3 lug 2026

Magmin

Small elemental, chaotic neutral

classe Armatura 14 (natural armor)

Punti Ferita 9 (2d6+2)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |

Danno Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Danno Immunities fire

Senses darkvision 60 ft., passive Percezione 10

Linguaggi Ignan

Challenge 1/2 (100 XP)

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

            1. Actions

Touch. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.