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Cavalluccio Marino Gigante: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Giant Sea Horse (formattato)
Traduzione mostri: Giant Sea Horse
Riga 1: Riga 1:
=== Giant Sea Horse ===
=== Gigante Sea Horse ===
''Large beast, unaligned''
''Large beast, unaligned''


'''Armor Class''' 13 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 13 (natural armor)


'''Hit Points''' 16 (3d10)
'''Punti Ferita''' 16 (3d10)


'''Speed''' 0 ft., swim 40 ft.
'''Velocità''' 0 ft., swim 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA   |
! STR
|---------|---------|---------|--------|---------|--------|
| DEX
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 12 (+1)
| 15 (+2)
| 11 (+0)
| 2 (-4)
| 12 (+1)
| 5 (-3)
|}


'''Senses''' passive Perception 11
'''Senses''' passive Percezione 11


'''Languages''' -
'''Linguaggi''' -


'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


****'''Charge'''**'''. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
'''''Charge'''''. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Forza saving throw or be knocked prone.


'''**'''Water Breathing'''**'''. The sea horse can breathe only underwater.
'''''Water Breathing'''''. The sea horse can breathe only underwater.


###### Actions
###### Actions


'''**'''Ram'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) bludgeoning damage.
'''''Ram'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 4 (1d6+1) bludgeoning damage.


Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Riga 48: Riga 31:
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Giant Sea Horse -->

Versione delle 15:00, 3 lug 2026

Gigante Sea Horse

Large beast, unaligned

classe Armatura 13 (natural armor)

Punti Ferita 16 (3d10)

Velocità 0 ft., swim 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |

Senses passive Percezione 11

Linguaggi -

Challenge 1/2 (100 XP)

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Forza saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

            1. Actions

Ram. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.