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Duergar: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Duergar (formattato)
Traduzione mostri: Duergar
Riga 2: Riga 2:
''Medium humanoid (dwarf), lawful evil''
''Medium humanoid (dwarf), lawful evil''


'''Armor Class''' 16 (scale mail, shield)
'''[[:Categoria:Classi|classe]] Armatura''' 16 (scale mail, shield)


'''Hit Points''' 26 (4d8+8)
'''Punti Ferita''' 26 (4d8+8)


'''Speed''' 25 ft.
'''Velocità''' 25 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA   |
! STR
|---------|---------|---------|---------|---------|--------|
| DEX
| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| --------
! 14 (+2)
| 11 (+0)
| 14 (+2)
| 11 (+0)
| 10 (+0)
| 9 (-1)
|}


'''Damage Resistances''' poison
'''Danno Resistances''' poison


'''Senses''' darkvision 120 ft., passive Perception 10
'''Senses''' darkvision 120 ft., passive Percezione 10


'''Languages''' Dwarvish, Undercommon
'''Linguaggi''' Dwarvish, Undercommon


'''Challenge''' 1 (200 XP)
'''Challenge''' 1 (200 XP)


****'''Duergar Resilience'''**'''. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
'''''Duergar Resilience'''''. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.


'''**'''Sunlight Sensitivity'''**'''. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
'''''Sunlight Sensitivity'''''. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.


###### Actions
###### Actions


'''**'''Enlarge (Recharges after a Short or Long Rest)'''**'''. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
'''''Enlarge (Recharges after a Short or Long Rest)'''''. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


'''**'''War Pick'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.
'''''War Pick'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.


'''**'''Javelin'''**'''. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 30/120 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.
'''''Javelin'''''. ''Melee or Arma a Distanza Attacco:'' +4 to hit, reach 5 ft. or range 30/120 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.


'''**'''Invisibility (Recharges after a Short or Long Rest)'''****. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
'''''Invisibility (Recharges after a Short or Long Rest)'''''. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Duergar -->

Versione delle 14:55, 3 lug 2026

Duergar

Medium humanoid (dwarf), lawful evil

classe Armatura 16 (scale mail, shield)

Punti Ferita 26 (4d8+8)

Velocità 25 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |

Danno Resistances poison

Senses darkvision 120 ft., passive Percezione 10

Linguaggi Dwarvish, Undercommon

Challenge 1 (200 XP)

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.

            1. Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.

Javelin. Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Colpito: 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.