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= Conditions =
= Conditions =
Conditions alter a Creatura's capabilities in a variety of ways and can arise as a result of a [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]], a class Privilegio, a [[:Categoria:[[:Categoria:Mostri|mostri]]|mostro]]'s Attacco, or other effect. Most conditions, such as Cieco, are impairments, but a few, such as Invisibile, can be advantageous.
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.


A condition lasts either until it is countered (the Prono condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.


If multiple effects impose the same condition on a Creatura, each instance of the condition has its own duration, but the condition's effects don't get worse. A Creatura either has a condition or doesn't.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.


The following definitions specify what happens to a Creatura while it is subjected to a condition.
The following definitions specify what happens to a creature while it is subjected to a condition.


== Cieco ==
== Cieco ==
- A Cieco Creatura can't see and automatically fails any ability check that requires sight.
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio.
- Attacco rolls against the creature have advantage, and the creature's attack rolls have disadvantage.


== Ammaliato ==
== Ammaliato ==
- A Ammaliato Creatura can't Attacco the charmer or target the charmer with harmful abilities or magical effects.
- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
- The charmer has Vantaggio on any ability check to interact socially with the Creatura.
- The charmer has advantage on any ability check to interact socially with the creature.


== Assordato ==
== Assordato ==
- A Assordato Creatura can't hear and automatically fails any ability check that requires hearing.
- A deafened creature can't hear and automatically fails any ability check that requires hearing.


== Affaticamento ==
== Affaticamento ==
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called Affaticamento. Affaticamento is measured in six Livelli. An effect can give a Creatura one or more Livelli of Affaticamento, as specified in the effect's description.
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Affaticamento is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.


'''Table- Affaticamento Effects'''
'''Table- Affaticamento Effects'''
Riga 28: Riga 28:
| 1    | Svantaggio on ability checks                |
| 1    | Svantaggio on ability checks                |
| 2    | Velocità halved                                  |
| 2    | Velocità halved                                  |
| 3    | Svantaggio on Attacco rolls and Tiri Salvezza |
| 3    | Svantaggio on attack rolls and saving throws |
| 4    | Colpito point maximum halved                      |
| 4    | Colpito point maximum halved                      |
| 5    | Velocità reduced to 0                            |
| 5    | Velocità reduced to 0                            |
Riga 34: Riga 34:
|      |                                                |
|      |                                                |


If an already exhausted Creatura suffers another effect that causes Affaticamento, its current Livello of Affaticamento increases by the amount specified in the effect's description.
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.


A Creatura suffers the effect of its current Livello of Affaticamento as well as all lower Livelli. For example, a Creatura suffering Livello 2 Affaticamento has its Velocità halved and has Svantaggio on ability checks.
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.


An effect that removes Affaticamento reduces its Livello as specified in the effect's description, with all Affaticamento effects ending if a Creatura's Affaticamento Livello is reduced below 1.
An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.


Finishing a long rest reduces a Creatura's Affaticamento Livello by 1, provided that the Creatura has also ingested some food and drink. Also, being raised from the dead reduces a Creatura's Affaticamento Livello by 1.
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.


== Spaventato ==
== Spaventato ==
- A Spaventato Creatura has Svantaggio on ability checks and Attacco rolls while the source of its fear is within line of sight.
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The Creatura can't willingly move closer to the source of its fear.
- The creature can't willingly move closer to the source of its fear.


== Afferrato ==
== Afferrato ==
- A Afferrato Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità.
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- The condition ends if the grappler is incapacitated (see the condition).
- The condition ends if the grappler is incapacitated (see the condition).
- The condition also ends if an effect removes the Afferrato Creatura from the reach of the grappler or grappling effect, such as when a Creatura is hurled away by the ''thunder-wave'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]].
- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the ''thunder-wave'' spell.


== Incapacitated ==
== Incapacitated ==
- An incapacitated Creatura can't take actions or reactions.
- An incapacitated creature can't take actions or reactions.


== Invisibile ==
== Invisibile ==
- An Invisibile Creatura is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the Creatura is heavily obscured. The Creatura's location can be detected by any noise it makes or any tracks it leaves.
- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.


- Attacco rolls against the Creatura have Svantaggio, and the Creatura's Attacco rolls have Vantaggio.
- Attacco rolls against the creature have disadvantage, and the creature's attack rolls have advantage.


== Paralizzato ==
== Paralizzato ==
- A Paralizzato Creatura is incapacitated (see the condition) and can't move or speak.
- A paralyzed creature is incapacitated (see the condition) and can't move or speak.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
- The creature automatically fails Forza and Destrezza saving throws.
- Attacco rolls against the Creatura have Vantaggio.
- Attacco rolls against the creature have advantage.
- Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.


== Pietrificato ==
== Pietrificato ==
- A Pietrificato Creatura is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
- Attacco rolls against the Creatura have Vantaggio.
- Attacco rolls against the creature have advantage.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
- The creature automatically fails Forza and Destrezza saving throws.
- The Creatura has Resistenza to all Danno.
- The creature has resistance to all damage.
- The Creatura is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.


== Avvelenato ==
== Avvelenato ==
- A Avvelenato Creatura has Svantaggio on Attacco rolls and ability checks.
- A poisoned creature has disadvantage on attack rolls and ability checks.


== Prono ==
== Prono ==
- A Prono Creatura's only movement option is to crawl, unless it stands up and thereby ends the condition.
- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
- The Creatura has Svantaggio on Attacco rolls.
- The creature has disadvantage on attack rolls.
- An Tiro per Colpire against the Creatura has Vantaggio if the attacker is within 5 feet of the Creatura. Otherwise, the Tiro per Colpire has Svantaggio.
- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.


== Trattenuto ==
== Trattenuto ==
- A Trattenuto Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità.
- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio.
- Attacco rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
- The Creatura has Svantaggio on Destrezza Tiri Salvezza.
- The creature has disadvantage on Destrezza saving throws.


== Stordito ==
== Stordito ==
- A Stordito Creatura is incapacitated (see the condition), can't move, and can speak only falteringly.
- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
- The creature automatically fails Forza and Destrezza saving throws.
- Attacco rolls against the Creatura have Vantaggio.
- Attacco rolls against the creature have advantage.


== Incosciente ==
== Incosciente ==
- An Incosciente Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
- The Creatura drops whatever it's holding and falls Prono.
- The creature drops whatever it's holding and falls prone.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
- The creature automatically fails Forza and Destrezza saving throws.
- Attacco rolls against the Creatura have Vantaggio.
- Attacco rolls against the creature have advantage.
- Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Regole]]
[[Categoria:Regole]]
<!-- Originale: Conditions - tradotta Fri Jul  3 10:44:55 AM UTC 2026 -->
[[Categoria:SRD 5.1]]

Versione delle 12:46, 3 lug 2026

Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.

The following definitions specify what happens to a creature while it is subjected to a condition.

Cieco

- A blinded creature can't see and automatically fails any ability check that requires sight. - Attacco rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

Ammaliato

- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. - The charmer has advantage on any ability check to interact socially with the creature.

Assordato

- A deafened creature can't hear and automatically fails any ability check that requires hearing.

Affaticamento

Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Affaticamento is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.

Table- Affaticamento Effects

| Livello | Effect | |-------|------------------------------------------------| | 1 | Svantaggio on ability checks | | 2 | Velocità halved | | 3 | Svantaggio on attack rolls and saving throws | | 4 | Colpito point maximum halved | | 5 | Velocità reduced to 0 | | 6 | Death | | | |

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.

Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.

Spaventato

- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. - The creature can't willingly move closer to the source of its fear.

Afferrato

- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. - The condition ends if the grappler is incapacitated (see the condition). - The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder-wave spell.

Incapacitated

- An incapacitated creature can't take actions or reactions.

Invisibile

- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.

- Attacco rolls against the creature have disadvantage, and the creature's attack rolls have advantage.

Paralizzato

- A paralyzed creature is incapacitated (see the condition) and can't move or speak. - The creature automatically fails Forza and Destrezza saving throws. - Attacco rolls against the creature have advantage. - Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Pietrificato

- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. - The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings. - Attacco rolls against the creature have advantage. - The creature automatically fails Forza and Destrezza saving throws. - The creature has resistance to all damage. - The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Avvelenato

- A poisoned creature has disadvantage on attack rolls and ability checks.

Prono

- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. - The creature has disadvantage on attack rolls. - An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.

Trattenuto

- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. - Attacco rolls against the creature have advantage, and the creature's attack rolls have disadvantage. - The creature has disadvantage on Destrezza saving throws.

Stordito

- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly. - The creature automatically fails Forza and Destrezza saving throws. - Attacco rolls against the creature have advantage.

Incosciente

- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings - The creature drops whatever it's holding and falls prone. - The creature automatically fails Forza and Destrezza saving throws. - Attacco rolls against the creature have advantage. - Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

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