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= Conditions =
= Conditions =
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
Conditions alter a Creatura's capabilities in a variety of ways and can arise as a result of a [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]], a class Privilegio, a [[:Categoria:[[:Categoria:Mostri|mostri]]|mostro]]'s Attacco, or other effect. Most conditions, such as Cieco, are impairments, but a few, such as Invisibile, can be advantageous.


A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
A condition lasts either until it is countered (the Prono condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.


If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
If multiple effects impose the same condition on a Creatura, each instance of the condition has its own duration, but the condition's effects don't get worse. A Creatura either has a condition or doesn't.


The following definitions specify what happens to a creature while it is subjected to a condition.
The following definitions specify what happens to a Creatura while it is subjected to a condition.


== Blinded ==
== Cieco ==
* A blinded creature can't see and automatically fails any ability check that requires sight.
- A Cieco Creatura can't see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
- Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio.


== Charmed ==
== Ammaliato ==
* A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
- A Ammaliato Creatura can't Attacco the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
- The charmer has Vantaggio on any ability check to interact socially with the Creatura.


== Deafened ==
== Assordato ==
* A deafened creature can't hear and automatically fails any ability check that requires hearing.
- A Assordato Creatura can't hear and automatically fails any ability check that requires hearing.


== Exhaustion ==
== Affaticamento ==
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called Affaticamento. Affaticamento is measured in six Livelli. An effect can give a Creatura one or more Livelli of Affaticamento, as specified in the effect's description.


'''Table- Exhaustion Effects'''
'''Table- Affaticamento Effects'''


{| class="wikitable"
| Livello | Effect                                         |
! Level
|-------|------------------------------------------------|
| Effect
| 1     | Svantaggio on ability checks                 |
! -------
| 2     | Velocità halved                                   |
| ------------------------------------------------
| 3     | Svantaggio on Attacco rolls and Tiri Salvezza |
! 1
| 4     | Colpito point maximum halved                       |
| Disadvantage on ability checks
| 5     | Velocità reduced to 0                             |
! 2
| 6     | Death                                         |
| Speed halved
|       |                                                |
! 3
| Disadvantage on attack rolls and saving throws
! 4
| Hit point maximum halved
! 5
| Speed reduced to 0
! 6
| Death
!
|  
|}


If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
If an already exhausted Creatura suffers another effect that causes Affaticamento, its current Livello of Affaticamento increases by the amount specified in the effect's description.


A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
A Creatura suffers the effect of its current Livello of Affaticamento as well as all lower Livelli. For example, a Creatura suffering Livello 2 Affaticamento has its Velocità halved and has Svantaggio on ability checks.


An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
An effect that removes Affaticamento reduces its Livello as specified in the effect's description, with all Affaticamento effects ending if a Creatura's Affaticamento Livello is reduced below 1.


Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.
Finishing a long rest reduces a Creatura's Affaticamento Livello by 1, provided that the Creatura has also ingested some food and drink. Also, being raised from the dead reduces a Creatura's Affaticamento Livello by 1.


== Frightened ==
== Spaventato ==
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- A Spaventato Creatura has Svantaggio on ability checks and Attacco rolls while the source of its fear is within line of sight.
* The creature can't willingly move closer to the source of its fear.
- The Creatura can't willingly move closer to the source of its fear.


== Grappled ==
== Afferrato ==
* A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- A Afferrato Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità.
* The condition ends if the grappler is incapacitated (see the condition).
- The condition ends if the grappler is incapacitated (see the condition).
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the ''thunder-wave'' spell.
- The condition also ends if an effect removes the Afferrato Creatura from the reach of the grappler or grappling effect, such as when a Creatura is hurled away by the ''thunder-wave'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]].


== Incapacitated ==
== Incapacitated ==
* An incapacitated creature can't take actions or reactions.
- An incapacitated Creatura can't take actions or reactions.


== Invisible ==
== Invisibile ==
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
- An Invisibile Creatura is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the Creatura is heavily obscured. The Creatura's location can be detected by any noise it makes or any tracks it leaves.


* Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
- Attacco rolls against the Creatura have Svantaggio, and the Creatura's Attacco rolls have Vantaggio.


== Paralyzed ==
== Paralizzato ==
* A paralyzed creature is incapacitated (see the condition) and can't move or speak.
- A Paralizzato Creatura is incapacitated (see the condition) and can't move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
* Attack rolls against the creature have advantage.
- Attacco rolls against the Creatura have Vantaggio.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
- Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.


== Petrified ==
== Pietrificato ==
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- A Pietrificato Creatura is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
- The Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
- Attacco rolls against the Creatura have Vantaggio.
* The creature automatically fails Strength and Dexterity saving throws.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
* The creature has resistance to all damage.
- The Creatura has Resistenza to all Danno.
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
- The Creatura is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.


== Poisoned ==
== Avvelenato ==
* A poisoned creature has disadvantage on attack rolls and ability checks.
- A Avvelenato Creatura has Svantaggio on Attacco rolls and ability checks.


== Prone ==
== Prono ==
* A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
- A Prono Creatura's only movement option is to crawl, unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
- The Creatura has Svantaggio on Attacco rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
- An Tiro per Colpire against the Creatura has Vantaggio if the attacker is within 5 feet of the Creatura. Otherwise, the Tiro per Colpire has Svantaggio.


== Restrained ==
== Trattenuto ==
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- A Trattenuto Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità.
* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
- Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio.
* The creature has disadvantage on Dexterity saving throws.
- The Creatura has Svantaggio on Destrezza Tiri Salvezza.


== Stunned ==
== Stordito ==
* A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
- A Stordito Creatura is incapacitated (see the condition), can't move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
* Attack rolls against the creature have advantage.
- Attacco rolls against the Creatura have Vantaggio.


== Unconscious ==
== Incosciente ==
* An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
- An Incosciente Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
* The creature drops whatever it's holding and falls prone.
- The Creatura drops whatever it's holding and falls Prono.
* The creature automatically fails Strength and Dexterity saving throws.
- The Creatura automatically fails Forza and Destrezza Tiri Salvezza.
* Attack rolls against the creature have advantage.
- Attacco rolls against the Creatura have Vantaggio.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
- Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.


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[[Categoria:Regole]]
[[Categoria:Regole]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Conditions -->

Versione delle 12:44, 3 lug 2026

Conditions

Conditions alter a Creatura's capabilities in a variety of ways and can arise as a result of a [[:Categoria:incantesimi|incantesimo]], a class Privilegio, a [[:Categoria:mostri|mostro]]'s Attacco, or other effect. Most conditions, such as Cieco, are impairments, but a few, such as Invisibile, can be advantageous.

A condition lasts either until it is countered (the Prono condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a Creatura, each instance of the condition has its own duration, but the condition's effects don't get worse. A Creatura either has a condition or doesn't.

The following definitions specify what happens to a Creatura while it is subjected to a condition.

Cieco

- A Cieco Creatura can't see and automatically fails any ability check that requires sight. - Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio.

Ammaliato

- A Ammaliato Creatura can't Attacco the charmer or target the charmer with harmful abilities or magical effects. - The charmer has Vantaggio on any ability check to interact socially with the Creatura.

Assordato

- A Assordato Creatura can't hear and automatically fails any ability check that requires hearing.

Affaticamento

Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called Affaticamento. Affaticamento is measured in six Livelli. An effect can give a Creatura one or more Livelli of Affaticamento, as specified in the effect's description.

Table- Affaticamento Effects

| Livello | Effect | |-------|------------------------------------------------| | 1 | Svantaggio on ability checks | | 2 | Velocità halved | | 3 | Svantaggio on Attacco rolls and Tiri Salvezza | | 4 | Colpito point maximum halved | | 5 | Velocità reduced to 0 | | 6 | Death | | | |

If an already exhausted Creatura suffers another effect that causes Affaticamento, its current Livello of Affaticamento increases by the amount specified in the effect's description.

A Creatura suffers the effect of its current Livello of Affaticamento as well as all lower Livelli. For example, a Creatura suffering Livello 2 Affaticamento has its Velocità halved and has Svantaggio on ability checks.

An effect that removes Affaticamento reduces its Livello as specified in the effect's description, with all Affaticamento effects ending if a Creatura's Affaticamento Livello is reduced below 1.

Finishing a long rest reduces a Creatura's Affaticamento Livello by 1, provided that the Creatura has also ingested some food and drink. Also, being raised from the dead reduces a Creatura's Affaticamento Livello by 1.

Spaventato

- A Spaventato Creatura has Svantaggio on ability checks and Attacco rolls while the source of its fear is within line of sight. - The Creatura can't willingly move closer to the source of its fear.

Afferrato

- A Afferrato Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità. - The condition ends if the grappler is incapacitated (see the condition). - The condition also ends if an effect removes the Afferrato Creatura from the reach of the grappler or grappling effect, such as when a Creatura is hurled away by the thunder-wave [[:Categoria:incantesimi|incantesimo]].

Incapacitated

- An incapacitated Creatura can't take actions or reactions.

Invisibile

- An Invisibile Creatura is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the Creatura is heavily obscured. The Creatura's location can be detected by any noise it makes or any tracks it leaves.

- Attacco rolls against the Creatura have Svantaggio, and the Creatura's Attacco rolls have Vantaggio.

Paralizzato

- A Paralizzato Creatura is incapacitated (see the condition) and can't move or speak. - The Creatura automatically fails Forza and Destrezza Tiri Salvezza. - Attacco rolls against the Creatura have Vantaggio. - Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.

Pietrificato

- A Pietrificato Creatura is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. - The Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings. - Attacco rolls against the Creatura have Vantaggio. - The Creatura automatically fails Forza and Destrezza Tiri Salvezza. - The Creatura has Resistenza to all Danno. - The Creatura is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Avvelenato

- A Avvelenato Creatura has Svantaggio on Attacco rolls and ability checks.

Prono

- A Prono Creatura's only movement option is to crawl, unless it stands up and thereby ends the condition. - The Creatura has Svantaggio on Attacco rolls. - An Tiro per Colpire against the Creatura has Vantaggio if the attacker is within 5 feet of the Creatura. Otherwise, the Tiro per Colpire has Svantaggio.

Trattenuto

- A Trattenuto Creatura's Velocità becomes 0, and it can't benefit from any bonus to its Velocità. - Attacco rolls against the Creatura have Vantaggio, and the Creatura's Attacco rolls have Svantaggio. - The Creatura has Svantaggio on Destrezza Tiri Salvezza.

Stordito

- A Stordito Creatura is incapacitated (see the condition), can't move, and can speak only falteringly. - The Creatura automatically fails Forza and Destrezza Tiri Salvezza. - Attacco rolls against the Creatura have Vantaggio.

Incosciente

- An Incosciente Creatura is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings - The Creatura drops whatever it's holding and falls Prono. - The Creatura automatically fails Forza and Destrezza Tiri Salvezza. - Attacco rolls against the Creatura have Vantaggio. - Any Attacco that hits the Creatura is a Colpo Critico if the attacker is within 5 feet of the Creatura.

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