Rakshasa: differenze tra le versioni
Reimport Monsters: Rakshasa (formattato) |
Traduzione mostri: Rakshasa |
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| Riga 2: | Riga 2: | ||
''Medium fiend, lawful evil'' | ''Medium fiend, lawful evil'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor) | ||
''' | '''Punti Ferita''' 110 (13d8+52) | ||
''' | '''Velocità''' 40 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|---------|---------|---------| | |||
| DEX | | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 20 (+5) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| 17 (+3) | |||
| 18 (+4) | |||
| 13 (+1) | |||
| 16 (+3) | |||
| 20 (+5) | |||
| | |||
''' | '''Abilità''' Ingannare +10, Intuizione +8 | ||
''' | '''Danno Vulnerabilities''' piercing from magic weapons wielded by good creatures | ||
''' | '''Danno Immunities''' bludgeoning, piercing, and slashing from nonmagical attacks | ||
'''Senses''' darkvision 60 ft., passive | '''Senses''' darkvision 60 ft., passive Percezione 13 | ||
''' | '''Linguaggi''' Common, Infernal | ||
'''Challenge''' 13 (10,000 XP) | '''Challenge''' 13 (10,000 XP) | ||
'''''Limited Magic Immunità'''''. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. | |||
'' | '''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The rakshasa's innate spellcasting ability is Carisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material Componenti | ||
At will: ''detect thoughts'', ''disguise self'', ''mage hand'', ''minor illusion'' | At will: ''detect thoughts'', ''disguise self'', ''mage hand'', ''minor illusion'' | ||
| Riga 53: | Riga 36: | ||
###### Actions | ###### Actions | ||
'' | '''''Multiattack'''''. The rakshasa makes two claw attacks. | ||
''' | '''''Claw'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a ''remove curse'' spell or similar magic. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Rakshasa --> | |||
Versione delle 15:07, 3 lug 2026
Rakshasa
Medium fiend, lawful evil
classe Armatura 16 (natural armor)
Punti Ferita 110 (13d8+52)
Velocità 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 20 (+5) |
Abilità Ingannare +10, Intuizione +8
Danno Vulnerabilities piercing from magic weapons wielded by good creatures
Danno Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Percezione 13
Linguaggi Common, Infernal
Challenge 13 (10,000 XP)
Limited Magic Immunità. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Lancio di incantesimi. The rakshasa's innate spellcasting ability is Carisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material Componenti
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing
- Actions
Multiattack. The rakshasa makes two claw attacks.
Claw. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.