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Minotaur: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Minotaur (formattato)
Traduzione mostri: Minotaur
Riga 2: Riga 2:
''Large monstrosity, chaotic evil''
''Large monstrosity, chaotic evil''


'''Armor Class''' 14 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)


'''Hit Points''' 76 (9d10+27)
'''Punti Ferita''' 76 (9d10+27)


'''Speed''' 40 ft.
'''Velocità''' 40 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA   |
! STR
|---------|---------|---------|--------|---------|--------|
| DEX
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 11 (+0)
| 16 (+3)
| 6 (-2)
| 16 (+3)
| 9 (-1)
|}


'''Skills''' Perception +7
'''Abilità''' Percezione +7


'''Senses''' darkvision 60 ft., passive Perception 17
'''Senses''' darkvision 60 ft., passive Percezione 17


'''Languages''' Abyssal
'''Linguaggi''' Abyssal


'''Challenge''' 3 (700 XP)
'''Challenge''' 3 (700 XP)


****'''Charge'''**'''. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
'''''Charge'''''. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be pushed up to 10 feet away and knocked prone.


'''**'''Labyrinthine Recall'''**'''. The minotaur can perfectly recall any path it has traveled.
'''''Labyrinthine Recall'''''. The minotaur can perfectly recall any path it has traveled.


'''**'''Reckless'''**'''. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
'''''Reckless'''''. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


###### Actions
###### Actions


'''**'''Greataxe'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 17 (2d12+4) slashing damage.
'''''Greataxe'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 17 (2d12+4) slashing damage.


'''**'''Gore'''****. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8+4) piercing damage.
'''''Gore'''''. ''Arma da Mischia Attacco:'' +6 to hit, reach 5 ft., one target. ''Colpito:'' 13 (2d8+4) piercing damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Minotaur -->

Versione delle 15:00, 3 lug 2026

Minotaur

Large monstrosity, chaotic evil

classe Armatura 14 (natural armor)

Punti Ferita 76 (9d10+27)

Velocità 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |

Abilità Percezione +7

Senses darkvision 60 ft., passive Percezione 17

Linguaggi Abyssal

Challenge 3 (700 XP)

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

            1. Actions

Greataxe. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 17 (2d12+4) slashing damage.

Gore. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 13 (2d8+4) piercing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.