Magmin: differenze tra le versioni
Reimport Monsters: Magmin (formattato) |
Traduzione mostri: Magmin |
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| Riga 2: | Riga 2: | ||
''Small elemental, chaotic neutral'' | ''Small elemental, chaotic neutral'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor) | ||
''' | '''Punti Ferita''' 9 (2d6+2) | ||
''' | '''Velocità''' 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|--------|---------|---------|--------|---------|---------| | |||
| DEX | | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| --------- | |||
| 15 (+2) | |||
| 12 (+1) | |||
| 8 (-1) | |||
| 11 (+0) | |||
| 10 (+0) | |||
| | |||
''' | '''Danno Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks | ||
''' | '''Danno Immunities''' fire | ||
'''Senses''' darkvision 60 ft., passive | '''Senses''' darkvision 60 ft., passive Percezione 10 | ||
''' | '''Linguaggi''' Ignan | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
'''''Death Burst'''''. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. | |||
'' | '''''Ignited Illumination'''''. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. | ||
###### Actions | ###### Actions | ||
''' | '''''Touch'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Magmin --> | |||
Versione delle 15:00, 3 lug 2026
Magmin
Small elemental, chaotic neutral
classe Armatura 14 (natural armor)
Punti Ferita 9 (2d6+2)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Danno Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities fire
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Ignan
Challenge 1/2 (100 XP)
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Destrezza saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Actions
Touch. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.