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Lamia: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Lamia (formattato)
Traduzione mostri: Lamia
Riga 2: Riga 2:
''Large monstrosity, chaotic evil''
''Large monstrosity, chaotic evil''


'''Armor Class''' 13 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 13 (natural armor)


'''Hit Points''' 97 (13d10+26)
'''Punti Ferita''' 97 (13d10+26)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT     | WIS     | CHA     |
! STR
|---------|---------|---------|---------|---------|---------|
| DEX
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 13 (+1)
| 15 (+2)
| 14 (+2)
| 15 (+2)
| 16 (+3)
|}


'''Skills''' Deception +7, Insight +4, Stealth +3
'''Abilità''' Ingannare +7, Intuizione +4, Furtività +3


'''Senses''' darkvision 60 ft., passive Perception 12
'''Senses''' darkvision 60 ft., passive Percezione 12


'''Languages''' Abyssal, Common
'''Linguaggi''' Abyssal, Common


'''Challenge''' 4 (1,100 XP)
'''Challenge''' 4 (1,100 XP)


****'''Innate Spellcasting'''**'''. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The lamia's innate spellcasting ability is Carisma (spell save DC 13). It can innately cast the following spells, requiring no material components.


At will: ''disguise self'' (any humanoid form), ''major image''
At will: ''disguise self'' (any humanoid form), ''major image''
Riga 47: Riga 30:
###### Actions
###### Actions


'''**'''Multiattack'''**'''. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
'''''Multiattack'''''. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d10+3) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 14 (2d10+3) slashing damage.


'''**'''Dagger'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage.
'''''Dagger'''''. ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d4+3) piercing damage.


'''**'''Intoxicating Touch'''****. ''Melee Spell Attack:'' +5 to hit, reach 5 ft., one creature. ''Hit:'' The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
'''''Intoxicating Touch'''''. ''Melee Attacco dell'[[:Categoria:Incantesimi|incantesimo]]:'' +5 to hit, reach 5 ft., one creature. ''Colpito:'' The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Saggezza saving throws and all ability checks.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Lamia -->

Versione delle 15:00, 3 lug 2026

Lamia

Large monstrosity, chaotic evil

classe Armatura 13 (natural armor)

Punti Ferita 97 (13d10+26)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |

Abilità Ingannare +7, Intuizione +4, Furtività +3

Senses darkvision 60 ft., passive Percezione 12

Linguaggi Abyssal, Common

Challenge 4 (1,100 XP)

Innate Lancio di incantesimi. The lamia's innate spellcasting ability is Carisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

            1. Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 14 (2d10+3) slashing damage.

Dagger. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 5 (1d4+3) piercing damage.

Intoxicating Touch. Melee Attacco dell'incantesimo: +5 to hit, reach 5 ft., one creature. Colpito: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Saggezza saving throws and all ability checks.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.