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Grimlock: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Grimlock (formattato)
Traduzione mostri: Grimlock
Riga 2: Riga 2:
''Medium humanoid (grimlock), neutral evil''
''Medium humanoid (grimlock), neutral evil''


'''Armor Class''' 11
'''[[:Categoria:Classi|classe]] Armatura''' 11


'''Hit Points''' 11 (2d8+2)
'''Punti Ferita''' 11 (2d8+2)


'''Speed''' 30 ft.
'''Velocità''' 30 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS   | CHA   |
! STR
|---------|---------|---------|--------|--------|--------|
| DEX
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| --------
| --------
! 16 (+3)
| 12 (+1)
| 12 (+1)
| 9 (-1)
| 8 (-1)
| 6 (-2)
|}


'''Skills''' Athletics +5, Perception +3, Stealth +3
'''Abilità''' Atletica +5, Percezione +3, Furtività +3


'''Condition Immunities''' blinded
'''Condition Immunities''' blinded


'''Senses''' blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
'''Senses''' blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Percezione 13


'''Languages''' Undercommon
'''Linguaggi''' Undercommon


'''Challenge''' 1/4 (50 XP)
'''Challenge''' 1/4 (50 XP)


****'''Blind Senses'''**'''. The grimlock can't use its blindsight while deafened and unable to smell.
'''''Blind Senses'''''. The grimlock can't use its blindsight while deafened and unable to smell.


'''**'''Keen Hearing and Smell'''**'''. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
'''''Keen Hearing and Smell'''''. The grimlock has advantage on Saggezza (Percezione) checks that rely on hearing or smell.


'''**'''Stone Camouflage'''**'''. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
'''''Stone Camouflage'''''. The grimlock has advantage on Destrezza (Furtività) checks made to hide in rocky terrain.


###### Actions
###### Actions


'''**'''Spiked Bone Club'''****. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.
'''''Spiked Bone Club'''''. ''Arma da Mischia Attacco:'' +5 to hit, reach 5 ft., one target. ''Colpito:'' 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Grimlock -->

Versione delle 15:00, 3 lug 2026

Grimlock

Medium humanoid (grimlock), neutral evil

classe Armatura 11

Punti Ferita 11 (2d8+2)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |

Abilità Atletica +5, Percezione +3, Furtività +3

Condition Immunities blinded

Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Percezione 13

Linguaggi Undercommon

Challenge 1/4 (50 XP)

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Saggezza (Percezione) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Destrezza (Furtività) checks made to hide in rocky terrain.

            1. Actions

Spiked Bone Club. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.