Cavalluccio Marino Gigante: differenze tra le versioni
Reimport Monsters: Giant Sea Horse (formattato) |
Traduzione mostri: Giant Sea Horse |
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| Riga 1: | Riga 1: | ||
=== | === Gigante Sea Horse === | ||
''Large beast, unaligned'' | ''Large beast, unaligned'' | ||
''' | '''[[:Categoria:Classi|classe]] Armatura''' 13 (natural armor) | ||
''' | '''Punti Ferita''' 16 (3d10) | ||
''' | '''Velocità''' 0 ft., swim 40 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | |||
|---------|---------|---------|--------|---------|--------| | |||
| DEX | | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) | | ||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
| 15 (+2) | |||
| 11 (+0) | |||
| 2 (-4) | |||
| 12 (+1) | |||
| 5 (-3) | |||
| | |||
'''Senses''' passive | '''Senses''' passive Percezione 11 | ||
''' | '''Linguaggi''' - | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
'''''Charge'''''. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Forza saving throw or be knocked prone. | |||
'' | '''''Water Breathing'''''. The sea horse can breathe only underwater. | ||
###### Actions | ###### Actions | ||
''' | '''''Ram'''''. ''Arma da Mischia Attacco:'' +3 to hit, reach 5 ft., one target. ''Colpito:'' 4 (1d6+1) bludgeoning damage. | ||
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. | Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. | ||
| Riga 48: | Riga 31: | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: Giant Sea Horse --> | |||
Versione delle 15:00, 3 lug 2026
Gigante Sea Horse
Large beast, unaligned
classe Armatura 13 (natural armor)
Punti Ferita 16 (3d10)
Velocità 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
Senses passive Percezione 11
Linguaggi -
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Forza saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
- Actions
Ram. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6+1) bludgeoning damage.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.