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Chimera: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Chimera (formattato)
Traduzione mostri: Chimera
Riga 2: Riga 2:
''Large monstrosity, chaotic evil''
''Large monstrosity, chaotic evil''


'''Armor Class''' 14 (natural armor)
'''[[:Categoria:Classi|classe]] Armatura''' 14 (natural armor)


'''Hit Points''' 114 (12d10+48)
'''Punti Ferita''' 114 (12d10+48)


'''Speed''' 30 ft., fly 60 ft.
'''Velocità''' 30 ft., fly 60 ft.


{| class="wikitable"
| STR     | DEX     | CON     | INT   | WIS     | CHA     |
! STR
|---------|---------|---------|--------|---------|---------|
| DEX
| 19 (+4) | 11 (+0) | 19 (+4) | 3 (-4) | 14 (+2) | 10 (+0) |
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| ---------
! 19 (+4)
| 11 (+0)
| 19 (+4)
| 3 (-4)
| 14 (+2)
| 10 (+0)
|}


'''Skills''' Perception +8
'''Abilità''' Percezione +8


'''Senses''' darkvision 60 ft., passive Perception 18
'''Senses''' darkvision 60 ft., passive Percezione 18


'''Languages''' understands Draconic but can't speak
'''Linguaggi''' understands Draconic but can't speak


'''Challenge''' 6 (2,300 XP)
'''Challenge''' 6 (2,300 XP)
Riga 39: Riga 22:
###### Actions
###### Actions


****'''Multiattack'''**'''. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
'''''Multiattack'''''. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.


'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) piercing damage.
'''''Bite'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 11 (2d6+4) piercing damage.


'''**'''Horns'''**'''. ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 10 (1d12+4) bludgeoning damage.
'''''Horns'''''. ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 10 (1d12+4) bludgeoning damage.


'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) slashing damage.
'''''Claws.''''' ''Arma da Mischia Attacco:'' +7 to hit, reach 5 ft., one target. ''Colpito:'' 11 (2d6+4) slashing damage.


'''**'''Fire Breath (Recharge 5-6)'''****. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
'''''Fire Breath (Recharge 5-6)'''''. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Destrezza saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Chimera -->

Versione delle 14:55, 3 lug 2026

Chimera

Large monstrosity, chaotic evil

classe Armatura 14 (natural armor)

Punti Ferita 114 (12d10+48)

Velocità 30 ft., fly 60 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 19 (+4) | 11 (+0) | 19 (+4) | 3 (-4) | 14 (+2) | 10 (+0) |

Abilità Percezione +8

Senses darkvision 60 ft., passive Percezione 18

Linguaggi understands Draconic but can't speak

Challenge 6 (2,300 XP)

            1. Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) piercing damage.

Horns. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 10 (1d12+4) bludgeoning damage.

Claws. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Destrezza saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.