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Merrow: differenze tra le versioni

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Import Monsters_batch2: Merrow
 
Reimport Monsters: Merrow (formattato)
Riga 1: Riga 1:
## Merrow
== Merrow ==
 
''Large monstrosity, chaotic evil''
*Large monstrosity, chaotic evil*


'''Armor Class''' 13 (natural armor)
'''Armor Class''' 13 (natural armor)
Riga 9: Riga 8:
'''Speed''' 10 ft., swim 40 ft.
'''Speed''' 10 ft., swim 40 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 18 (+4)
| 10 (+0)
| 15 (+2)
| 8 (-1)
| 10 (+0)
| 9 (-1)
|}


'''Senses''' darkvision 60 ft., passive Perception 10
'''Senses''' darkvision 60 ft., passive Perception 10
Riga 19: Riga 35:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Amphibious'''*. The merrow can breathe air and water.
****'''Amphibious'''**'''. The merrow can breathe air and water.


###### Actions
###### Actions


*'''Multiattack'''*. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
'''**'''Multiattack'''**'''. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d8+4) piercing damage.


*'''Bite'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8+4) piercing damage.
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 9 (2d4+4) slashing damage.


*'''Claws.'''* *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4+4) slashing damage.
'''**'''Harpoon'''****. ''Melee or Ranged Weapon Attack:'' +6 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


*'''Harpoon'''*. *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Merrow

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10+12)

Speed 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2 (450 XP)

        • Amphibious**. The merrow can breathe air and water.
            1. Actions

**Multiattack**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

**Claws.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

**Harpoon****. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.