Merrow: differenze tra le versioni
Import Monsters_batch2: Merrow |
Reimport Monsters: Merrow (formattato) |
||
| Riga 1: | Riga 1: | ||
== Merrow == | |||
''Large monstrosity, chaotic evil'' | |||
'''Armor Class''' 13 (natural armor) | '''Armor Class''' 13 (natural armor) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 10 ft., swim 40 ft. | '''Speed''' 10 ft., swim 40 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 18 (+4) | |||
| 10 (+0) | |||
| 15 (+2) | |||
| 8 (-1) | |||
| 10 (+0) | |||
| 9 (-1) | |||
|} | |||
'''Senses''' darkvision 60 ft., passive Perception 10 | '''Senses''' darkvision 60 ft., passive Perception 10 | ||
| Riga 19: | Riga 35: | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
*'''Amphibious'''*. The merrow can breathe air and water. | ****'''Amphibious'''**'''. The merrow can breathe air and water. | ||
###### Actions | ###### Actions | ||
*'''Multiattack'''*. The merrow makes two attacks: one with its bite and one with its claws or harpoon. | '''**'''Multiattack'''**'''. The merrow makes two attacks: one with its bite and one with its claws or harpoon. | ||
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d8+4) piercing damage. | |||
*''' | '''**'''Claws.'''**''' ''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 9 (2d4+4) slashing damage. | ||
*''' | '''**'''Harpoon'''****. ''Melee or Ranged Weapon Attack:'' +6 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Merrow
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
|---|
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Aquan
Challenge 2 (450 XP)
- Amphibious**. The merrow can breathe air and water.
- Actions
**Multiattack**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
**Bite**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
**Claws.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
**Harpoon****. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+3) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.