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Import Monsters_batch2: Lizardfolk
 
Reimport Monsters: Lizardfolk (formattato)
Riga 1: Riga 1:
## Lizardfolk
== Lizardfolk ==
 
''Medium humanoid (lizardfolk), neutral''
*Medium humanoid (lizardfolk), neutral*


'''Armor Class''' 15 (natural armor, shield)
'''Armor Class''' 15 (natural armor, shield)
Riga 9: Riga 8:
'''Speed''' 30 ft., swim 30 ft.
'''Speed''' 30 ft., swim 30 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 15 (+2)
| 10 (+0)
| 13 (+1)
| 7 (-2)
| 12 (+1)
| 7 (-2)
|}


'''Skills''' Perception +3, Stealth +4, Survival +5
'''Skills''' Perception +3, Stealth +4, Survival +5
Riga 21: Riga 37:
'''Challenge''' 1/2 (100 XP)
'''Challenge''' 1/2 (100 XP)


*'''Hold Breath'''*. The lizardfolk can hold its breath for 15 minutes.
****'''Hold Breath'''**'''. The lizardfolk can hold its breath for 15 minutes.


###### Actions
###### Actions


*'''Multiattack'''*. The lizardfolk makes two melee attacks, each one with a different weapon.
'''**'''Multiattack'''**'''. The lizardfolk makes two melee attacks, each one with a different weapon.
 
'''**'''Bite'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage.


*'''Bite'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
'''**'''Heavy Club'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) bludgeoning damage.


*'''Heavy Club'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.
'''**'''Javelin'''**'''. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 30/120 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage.


*'''Javelin'''*. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
'''**'''Spiked Shield'''****. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage.


*'''Spiked Shield'''*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class 15 (natural armor, shield)

Hit Points 22 (4d8+4)

Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4, Survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2 (100 XP)

        • Hold Breath**. The lizardfolk can hold its breath for 15 minutes.
            1. Actions

**Multiattack**. The lizardfolk makes two melee attacks, each one with a different weapon.

**Bite**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

**Heavy Club**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

**Javelin**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

**Spiked Shield****. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.