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Lamia: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Lamia
 
Reimport Monsters: Lamia (formattato)
Riga 1: Riga 1:
## Lamia
== Lamia ==
 
''Large monstrosity, chaotic evil''
*Large monstrosity, chaotic evil*


'''Armor Class''' 13 (natural armor)
'''Armor Class''' 13 (natural armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 16 (+3)
| 13 (+1)
| 15 (+2)
| 14 (+2)
| 15 (+2)
| 16 (+3)
|}


'''Skills''' Deception +7, Insight +4, Stealth +3
'''Skills''' Deception +7, Insight +4, Stealth +3
Riga 21: Riga 37:
'''Challenge''' 4 (1,100 XP)
'''Challenge''' 4 (1,100 XP)


*'''Innate Spellcasting'''*. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
****'''Innate Spellcasting'''**'''. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.


At will: *disguise self* (any humanoid form), *major image*
At will: ''disguise self'' (any humanoid form), ''major image''


3/day each: *charm person*, *mirror image*, *scrying*, *suggestion*
3/day each: ''charm person'', ''mirror image'', ''scrying'', ''suggestion''


1/day: *geas*
1/day: ''geas''


###### Actions
###### Actions


*'''Multiattack'''*. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
'''**'''Multiattack'''**'''. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
 
'''**'''Claws.'''**''' ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d10+3) slashing damage.


*'''Claws.'''* *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (2d10+3) slashing damage.
'''**'''Dagger'''**'''. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage.


*'''Dagger'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4+3) piercing damage.
'''**'''Intoxicating Touch'''****. ''Melee Spell Attack:'' +5 to hit, reach 5 ft., one creature. ''Hit:'' The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


*'''Intoxicating Touch'''*. *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Lamia

Large monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 97 (13d10+26)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)

Skills Deception +7, Insight +4, Stealth +3

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 4 (1,100 XP)

        • Innate Spellcasting**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

            1. Actions

**Multiattack**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**Claws.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.

**Dagger**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

**Intoxicating Touch****. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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