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Duergar: differenze tra le versioni

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Traduzione mostri: Duergar
Traduzione AI mostro: Duergar
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== Duergar ==
== Duergar ==\n''Media umanoide (dwarf), legale malvagio''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 16 (scale mail, shield)\n\n'''Punti Ferita''' 26 (4d8+8)\n\n'''Velocità''' 25 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|--------|\n| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |\n\n'''Danno Resistances''' veleno\n\n'''Sensi''' scurovisione 120 m, passive Percezione 10\n\n'''Linguaggi''' Dwarvish, Undercommon\n\n'''Grado di Sfida''' 1 (200 PE)\n\n'''''Duergar Resilience'''''. The duergar has vantaggio on tiro salvezzas against veleno, spells, and illusions, as well as to resist being ammaliata or paralizzata.\n\n'''''Sunlight Sensitivity'''''. While in sunlight, the duergar has svantaggio on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.\n\n###### Azioni\n\n'''''Engrande (Ricaricas after a Short or Riposo Lungo)'''''. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While engranded, the duergar is Grande, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza tiro salvezzas with vantaggio. If the duergar lacks the room to become Grande, it attains the maximum size possible in the space available.\n\n'''''War Pick'''''. ''Arma da Mischia Attacco:'' +4 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 6 (1d8+2) perforanti damage, or 11 (2d8+2) perforanti damage while engranded.\n\n'''''Javelin'''''. ''Melee or Arma a Distanza Attacco:'' +4 a colpire, portata 5 m or gittata 30/120 m, un bersaglio. ''Colpito:'' 5 (1d6+2) perforanti damage, or 9 (2d6+2) perforanti damage while engranded.\n\n'''''Invisibility (Ricaricas after a Short or Riposo Lungo)'''''. The duergar magically turns invisibile until it attacks, casts a spell, or uses its Engrande, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisibile with it.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Duergar -->
''Medium humanoid (dwarf), lawful evil''
<!-- Tradotto AI 2026-07-03 -->
 
'''[[:Categoria:Classi|classe]] Armatura''' 16 (scale mail, shield)
 
'''Punti Ferita''' 26 (4d8+8)
 
'''Velocità''' 25 ft.
 
| STR    | DEX    | CON    | INT     | WIS    | CHA    |
|---------|---------|---------|---------|---------|--------|
| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
 
'''Danno Resistances''' poison
 
'''Senses''' darkvision 120 ft., passive Percezione 10
 
'''Linguaggi''' Dwarvish, Undercommon
 
'''Challenge''' 1 (200 XP)
 
'''''Duergar Resilience'''''. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
 
'''''Sunlight Sensitivity'''''. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.
 
###### Actions
 
'''''Enlarge (Recharges after a Short or Long Rest)'''''. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
 
'''''War Pick'''''. ''Arma da Mischia Attacco:'' +4 to hit, reach 5 ft., one target. ''Colpito:'' 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.
 
'''''Javelin'''''. ''Melee or Arma a Distanza Attacco:'' +4 to hit, reach 5 ft. or range 30/120 ft., one target. ''Colpito:'' 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.
 
'''''Invisibility (Recharges after a Short or Long Rest)'''''. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
<!-- Originale: Duergar -->

Versione delle 20:16, 3 lug 2026

== Duergar ==\nMedia umanoide (dwarf), legale malvagio\n\nclasse Armatura 16 (scale mail, shield)\n\nPunti Ferita 26 (4d8+8)\n\nVelocità 25 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|--------|\n| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |\n\nDanno Resistances veleno\n\nSensi scurovisione 120 m, passive Percezione 10\n\nLinguaggi Dwarvish, Undercommon\n\nGrado di Sfida 1 (200 PE)\n\nDuergar Resilience. The duergar has vantaggio on tiro salvezzas against veleno, spells, and illusions, as well as to resist being ammaliata or paralizzata.\n\nSunlight Sensitivity. While in sunlight, the duergar has svantaggio on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.\n\n###### Azioni\n\nEngrande (Ricaricas after a Short or Riposo Lungo). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While engranded, the duergar is Grande, doubles its damage dice on Forza-based weapon attacks (included in the attacks), and makes Forza checks and Forza tiro salvezzas with vantaggio. If the duergar lacks the room to become Grande, it attains the maximum size possible in the space available.\n\nWar Pick. Arma da Mischia Attacco: +4 a colpire, portata 5 m, un bersaglio. Colpito: 6 (1d8+2) perforanti damage, or 11 (2d8+2) perforanti damage while engranded.\n\nJavelin. Melee or Arma a Distanza Attacco: +4 a colpire, portata 5 m or gittata 30/120 m, un bersaglio. Colpito: 5 (1d6+2) perforanti damage, or 9 (2d6+2) perforanti damage while engranded.\n\nInvisibility (Ricaricas after a Short or Riposo Lungo). The duergar magically turns invisibile until it attacks, casts a spell, or uses its Engrande, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisibile with it.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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