Couatl: differenze tra le versioni
Traduzione mostri: Couatl |
Traduzione AI mostro: Couatl |
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| Riga 1: | Riga 1: | ||
== Couatl == | == Couatl ==\n''Media celestiale, legale buono''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 19 (armatura naturale)\n\n'''Punti Ferita''' 97 (13d8+39)\n\n'''Velocità''' 30 m, fly 90 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |\n\n'''Tiri Salvezza''' Con +5, Wis +7, Cha +6\n\n'''Danno Resistances''' radiante\n\n'''Danno Immunities''' psichici; contundenti, perforanti, and taglienti from nonmagical attacks\n\n'''Sensi''' vista nel vero 120 m, passive Percezione 15\n\n'''Linguaggi''' all, telepathy 120 m\n\n'''Grado di Sfida''' 4 (1100 PE)\n\n'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast the following spells, requiring only verbal Componenti\n\nAt will: ''detect evil and good'', ''detect magic'', ''detect thoughts''\n\n3/day each: ''bless'', ''create food and water'', ''cure wounds'', ''lesser restoration'', ''protection from veleno'', ''sanctuary'', ''shield''\n\n1/day each: ''dream'', ''greater restoration'', ''scrying''\n\n'''''Magic Armi'''''. The couatl's weapon attacks are magical.\n\n'''''Shielded Mind'''''. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.\n\n###### Azioni\n\n'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 a colpire, portata 5 m, una creatura. ''Colpito:'' 8 (1d6+5) perforanti damage, and the target must succeed on a DC 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the target is priva di sensi. Another creature can use an action to shake the target awake.\n\n'''''Constrict'''''. ''Arma da Mischia Attacco:'' +6 a colpire, portata 10 m, one Media or piccolaer creature. ''Colpito:'' 10 (2d6+3) contundenti damage, and the target is afferrata (escape DC 15). Until this grapple ends, the target is trattenuta, and the couatl can't constrict another target.\n\n'''''Change Shape'''''. The couatl magically polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\n\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except class features, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Couatl --> | ||
'' | <!-- Tradotto AI 2026-07-03 --> | ||
'''[[:Categoria:Classi|classe]] Armatura''' 19 ( | |||
'''Punti Ferita''' 97 (13d8+39) | |||
'''Velocità''' 30 | |||
| | |||
|---------|---------|---------|---------|---------|---------| | |||
| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) | | |||
'''Tiri Salvezza''' Con +5, Wis +7, Cha +6 | |||
'''Danno Resistances''' | |||
'''Danno Immunities''' | |||
''' | |||
'''Linguaggi''' all, telepathy 120 | |||
''' | |||
'''''Innate Lancio di [[:Categoria:Incantesimi|incantesimi]]'''''. The couatl's | |||
'''''Magic Armi'''''. The couatl's weapon attacks are magical. | |||
'''''Shielded Mind'''''. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. | |||
###### | |||
'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 | |||
'''''Constrict'''''. ''Arma da Mischia Attacco:'' +6 | |||
'''''Change Shape'''''. The couatl magically polymorphs into a | |||
{{Licenza|versione=5.1}} | |||
[[Categoria:Mostri]] | |||
[[Categoria:SRD 5.1]] | |||
<!-- Originale: Couatl --> | |||
Versione delle 20:15, 3 lug 2026
== Couatl ==\nMedia celestiale, legale buono\n\nclasse Armatura 19 (armatura naturale)\n\nPunti Ferita 97 (13d8+39)\n\nVelocità 30 m, fly 90 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|---------|\n| 16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |\n\nTiri Salvezza Con +5, Wis +7, Cha +6\n\nDanno Resistances radiante\n\nDanno Immunities psichici; contundenti, perforanti, and taglienti from nonmagical attacks\n\nSensi vista nel vero 120 m, passive Percezione 15\n\nLinguaggi all, telepathy 120 m\n\nGrado di Sfida 4 (1100 PE)\n\nInnate Lancio di incantesimi. The couatl's lancio di incantesimi ability is Carisma (CD tiro salvezza incantesimi 14). It can innately cast the following spells, requiring only verbal Componenti\n\nAt will: detect evil and good, detect magic, detect thoughts\n\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from veleno, sanctuary, shield\n\n1/day each: dream, greater restoration, scrying\n\nMagic Armi. The couatl's weapon attacks are magical.\n\nShielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.\n\n###### Azioni\n\nBite. Arma da Mischia Attacco: +8 a colpire, portata 5 m, una creatura. Colpito: 8 (1d6+5) perforanti damage, and the target must succeed on a DC 13 Costituzione tiro salvezza or be avvelenata for 24 hours. Until this veleno ends, the target is priva di sensi. Another creature can use an action to shake the target awake.\n\nConstrict. Arma da Mischia Attacco: +6 a colpire, portata 10 m, one Media or piccolaer creature. Colpito: 10 (2d6+3) contundenti damage, and the target is afferrata (escape DC 15). Until this grapple ends, the target is trattenuta, and the couatl can't constrict another target.\n\nChange Shape. The couatl magically polymorphs into a umanoide or bestia that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\n\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Forza, Destrezza, and other Azioni are replaced by those of the new form, and it gains any statistics and capabilities (except class features, azioni leggendarie, and lair Azioni) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.\n\n
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