Vai al contenuto

Berserker: differenze tra le versioni

Da D&D Next.
Import Monsters_batch1: Berserker
 
Reimport Monsters: Berserker (formattato)
Riga 1: Riga 1:
### Berserker
=== Berserker ===
 
''Medium humanoid (any race), any chaotic alignment''
*Medium humanoid (any race), any chaotic alignment*


'''Armor Class''' 13 (hide armor)
'''Armor Class''' 13 (hide armor)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT   | WIS     | CHA   |
{| class="wikitable"
|---------|---------|---------|--------|---------|--------|
! STR
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| --------
| ---------
| --------
! 16 (+3)
| 12 (+1)
| 17 (+3)
| 9 (-1)
| 11 (+0)
| 9 (-1)
|}


'''Senses''' passive Perception 10
'''Senses''' passive Perception 10
Riga 19: Riga 35:
'''Challenge''' 2 (450 XP)
'''Challenge''' 2 (450 XP)


*'''Reckless'''*. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
****'''Reckless'''**'''. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


###### Actions
###### Actions


*'''Greataxe'''*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) slashing damage.
'''**'''Greataxe'''****. ''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 9 (1d12 + 3) slashing damage.


Hailing from uncivilized lands, unpredictable '''berserkers''' come together in war parties and seek conflict wherever they can find it.
Hailing from uncivilized lands, unpredictable '''berserkers''' come together in war parties and seek conflict wherever they can find it.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:25, 3 lug 2026

Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor)

Hit Points 67 (9d8 + 27)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- -------- --------- -------- 16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 2 (450 XP)

        • Reckless**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
            1. Actions

**Greataxe****. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.