Guard: differenze tra le versioni
Aspetto
Import Monsters_batch2: Guard |
Reimport Monsters: Guard (formattato) |
||
| Riga 1: | Riga 1: | ||
=== Guard === | |||
''Medium humanoid (any race), any alignment'' | |||
'''Armor Class''' 16 (chain shirt, shield) | '''Armor Class''' 16 (chain shirt, shield) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
| --------- | |||
! 13 (+1) | |||
| 12 (+1) | |||
| 12 (+1) | |||
| 10 (+0) | |||
| 11 (+0) | |||
| 10 (+0) | |||
|} | |||
'''Skills''' Perception +2 | '''Skills''' Perception +2 | ||
| Riga 23: | Riga 39: | ||
###### Actions | ###### Actions | ||
*'''Spear'''*. | ****'''Spear'''****. ''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. | ||
'''Guards''' include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. | '''Guards''' include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Guard
Medium humanoid (any race), any alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | --------- | --------- | --------- | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
|---|
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
- Actions
- Spear****. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.