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Guard: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Guard
 
Reimport Monsters: Guard (formattato)
Riga 1: Riga 1:
### Guard
=== Guard ===
 
''Medium humanoid (any race), any alignment''
*Medium humanoid (any race), any alignment*


'''Armor Class''' 16 (chain shirt, shield)
'''Armor Class''' 16 (chain shirt, shield)
Riga 9: Riga 8:
'''Speed''' 30 ft.
'''Speed''' 30 ft.


| STR     | DEX     | CON     | INT     | WIS     | CHA     |
{| class="wikitable"
|---------|---------|---------|---------|---------|---------|
! STR
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 13 (+1)
| 12 (+1)
| 12 (+1)
| 10 (+0)
| 11 (+0)
| 10 (+0)
|}


'''Skills''' Perception +2
'''Skills''' Perception +2
Riga 23: Riga 39:
###### Actions
###### Actions


*'''Spear'''*. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
****'''Spear'''****. ''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


'''Guards''' include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
'''Guards''' include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione delle 08:26, 3 lug 2026

Guard

Medium humanoid (any race), any alignment

Armor Class 16 (chain shirt, shield)

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)

Skills Perception +2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

            1. Actions
        • Spear****. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

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