Gnoll: differenze tra le versioni
Aspetto
Import Monsters_batch2: Gnoll |
Reimport Monsters: Gnoll (formattato) |
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| Riga 1: | Riga 1: | ||
== Gnoll == | |||
''Medium humanoid (gnoll), chaotic evil'' | |||
'''Armor Class''' 15 (hide armor, shield) | '''Armor Class''' 15 (hide armor, shield) | ||
| Riga 9: | Riga 8: | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
| STR | {| class="wikitable" | ||
! STR | |||
| DEX | |||
| CON | |||
| INT | |||
| WIS | |||
| CHA | |||
! --------- | |||
| --------- | |||
| --------- | |||
| -------- | |||
| --------- | |||
| -------- | |||
! 14 (+2) | |||
| 12 (+1) | |||
| 11 (+0) | |||
| 6 (-2) | |||
| 10 (+0) | |||
| 7 (-2) | |||
|} | |||
'''Senses''' darkvision 60 ft., passive Perception 10 | '''Senses''' darkvision 60 ft., passive Perception 10 | ||
| Riga 19: | Riga 35: | ||
'''Challenge''' 1/2 (100 XP) | '''Challenge''' 1/2 (100 XP) | ||
*'''Rampage'''*. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. | ****'''Rampage'''**'''. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. | ||
###### Actions | ###### Actions | ||
*'''Bite'''*. | '''**'''Bite'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 4 (1d4+2) piercing damage. | ||
'''**'''Spear'''**'''. ''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack. | |||
*''' | '''**'''Longbow'''****. ''Ranged Weapon Attack:'' +3 to hit, range 150/600 ft., one target. ''Hit:'' 5 (1d8+1) piercing damage. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione delle 08:26, 3 lug 2026
Gnoll
Medium humanoid (gnoll), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | --------- | -------- | --------- | -------- | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
|---|
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
- Rampage**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
- Actions
**Bite**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage.
**Spear**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
**Longbow****. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.