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Multiclasse: differenze tra le versioni

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= MULTICLASSING =\nMulticlasseing allows you to gain livelli in multiple classei. Doing so lets you mix the abilities of those classei to realize a personaggio concept that might not be reflected in one of the standard classe options.\n\nWith this rule, hai the option of gaining a livello in a new classe whenever you advance in livello, instead of gaining a livello in your current classe. Your livelli in all your classei are added together to determine your personaggio livello. For example, if hai three livelli in mago and two in guerriero, you're a 5th-livello personaggio.\n\nAs you advance in livelli, you might primarily remain a member of your original classe with just a few livelli in another classe, or you might change course entirely, never looking back at the classe you left behind. You might even start progressing in a third or fourth classe. Compared to a single-classe personaggio of the same livello, you'll sacrifice some focus in exchange for versatility.\n\n== Prerequisites ==\nTo qualify for a new classe, devi meet the ability score prerequisites for both your current classe and your new one, as shown in the Multiclasseing Prerequisites table. For example, a barbaro who decides to multiclasse into the druido classe must have both Forza and Saggezza scores of 13 or higher. Without the full training that a beginning personaggio receives, devi be a quick study in your new classe, having a natural aptitude that is reflected by higher- than-aveira ability scores.\n\n'''Table- Multiclasseing Prerequisites'''\n\n| Classe    | Ability Score Min.          |\n|-----------|-----------------------------|\n| [[Barbaro]] | Forza 13                |\n| [[Bardoo]]      | Carisma 13                |\n| [[Chierico]]    | Saggezza 13                  |\n| [[Druidoo]]    | Saggezza 13                  |\n| [[Guerriero]]  | Forza 13 or Destrezza 13 |\n| [[Monaco]]      | Destrezza 13 and Saggezza 13  |\n| [[Paladinoo]]  | Forza 13 and Carisma 13 |\n| [[Gittatar]]    | Destrezza 13 and Saggezza 13  |\n| [[Ladro]]    | Destrezza 13                |\n| [[Stregone]]  | Carisma 13                |\n| [[Warlock]]  | Carisma 13                |\n| [[Mago]]    | Intelligenza 13            |\n|          |                            |\n\n== Punti Esperienza ==\nThe experience point cost to gain a livello is always based on your total personaggio livello, as shown in the Personaggio Advancement table, not your livello in a particular classe. So, se are a chierico 6/guerriero 1, devi gain enough PE to portata 8th livello before puoi take your second livello as a guerriero or your seventh livello as a chierico.\n\n== Punti Ferita and Colpito Dice ==\nOttieni the punti ferita from your new classe as described for livelli after 1st. Ottieni the 1st-livello punti ferita for a classe only quando are a 1st-livello personaggio.\n\nYou add together the Colpito Dice granted by all your classei to form your pool of Colpito Dice. If the Colpito Dice are the same die type, puoi simply pool them together. For example, both the guerriero and the paladino have a d10, so se are a paladino 5/guerriero 5, hai ten d10 Colpito Dice. Ser classei give you Colpito Dice of different types, keep track of them separately. Se are a paladino 5/chierico 5, for example, hai five d10 Colpito Dice and five d8 Colpito Dice.\n\n== Bonus di Competenza ==\nYour bonus di competenza is always based on your total personaggio livello, as shown in the Personaggio Advancement table in chapter 1, not your livello in a particular classe. For example, se are a guerriero 3/ladro 2, hai the bonus di competenza of a 5th- livello personaggio, which is +3.\n\n== Competenze ==\nWhen ottieni your first livello in a classe other than your initial classe, ottieni only some of new classe's starting proficiencies, as shown in the Multiclasseing Competenze table.\n\n'''Table- Multiclasseing Competenze'''\n\n| Classe    | Competenze Gained                                                                                      |\n|-----------|------------------------------------------------------------------------------------------------------------|\n| [[Barbaro]] | Scudi, simple armi, martial armi                                                                  |\n| [[Bardoo]]      | Luce armatura, one abilità of your choice, one musical instrument of your choice                              |\n| [[Chierico]]    | Luce armatura, armatura media, scudos                                                                        |\n| [[Druidoo]]    | Luce armatura, armatura media, scudos (druidoi will not wear armatura or use scudos made of metal)              |\n| [[Guerriero]]  | Luce armatura, armatura media, scudos, simple armi, martial armi                                        |\n| [[Monaco]]      | Simple armi, shortswords                                                                                |\n| [[Paladinoo]]  | Luce armatura, armatura media, scudos, simple armi, martial armi                                        |\n| [[Gittatar]]    | Luce armatura, armatura media, scudos, simple armi, martial armi, one abilità from the classe's abilità list |\n| [[Ladro]]    | Luce armatura, one abilità from the classe's abilità list, thieves' tools                                        |\n| [[Stregone]]  | -                                                                                                          |\n| [[Warlock]]  | Luce armatura, simple armi                                                                                |\n| [[Mago]]    | -                                                                                                          |\n|          |                                                                                                            |\n\n= Classe Privilegi =\nWhen ottieni a new livello in a classe, you get its privilegi for that livello. You don't, however, receive the classe's starting equipaggiamento, and a few privilegi have additional rules quando're multiclasseing: Invocazione Divina, Extra Attacco, Unarmaturaed Defense, and Lancio di [[:Categoria:Incantesimi|incantesimi]].\n\n== Invocazione Divina ==\nSe already have the Invocazione Divina privilegio and gain a livello in a classe that also grants the privilegio, ottieni the Invocazione Divina effects granted by that classe, but getting the privilegio again doesn't give you an additional use of it. Ottieni additional uses only quando portata a classe livello that explicitly grants them to you. For example, se are a chierico 6/paladino 4, puoi use Invocazione Divina twice between rests because you are high enough livello in the chierico classe to have more uses. Whenever you use the privilegio, puoi choose any of the Invocazione Divina effects available to you from your two classei.\n\n== Extra Attacco ==\nIf ottieni the Extra Attacco classe privilegio from more than one classe, the privilegi don't add together. Puoi't make more than two attacchi with this privilegio unless it says you do (as the guerriero's version of Extra Attacco does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacchi se also have Extra Attacco.\n\n== Unarmaturaed Defense ==\nSe already have the Unarmaturaed Defense privilegio, puoi't gain it again from another classe.\n\n== Lancio di [[:Categoria:Incantesimi|incantesimi]] ==\nYour capacity for lancio di incantesimi depends partly on your combined livelli in all your lancio di incantesimi classei and partly on your individual livelli in those classei. Once hai the Lancio di [[:Categoria:Incantesimi|incantesimi]] privilegio from more than one classe, use the rules below. Se multiclasse but have the Lancio di [[:Categoria:Incantesimi|incantesimi]] privilegio from only one classe, you follow the rules as described in that classe.\n\n'''''[[:Categoria:Incantesimi|incantesimi]] Known and Prepared'''''. You determine what incantesimi you know and can prepare for each classe individualleato, as se were a single-classeed member of that classe. Se are a gittatar 4/mago 3, for example, you know three 1st-livello gittatar incantesimi based on your livelli in the gittatar classe. As 3rd-livello mago, you know three mago trucchetti, and your incantesimobook contains ten mago incantesimi, two of which (the two ottienied quando portataed 3rd livello as a mago) can be 2nd-livello incantesimi. Ser Intelligenza is 16, puoi prepare six mago incantesimi from your incantesimobook.\n\nEach incantesimo you know and prepare is associated with one of your classei, and you use the lancio di incantesimi ability of that classe quando cast the incantesimo. Similarly, a lancio di incantesimi focus, such as a holy symbol, can be used only for the incantesimi from the classe associated with that focus.\n\nIf a trucchetto of yours increases in power ai livelli superiori, the increase is based on your personaggio livello, not your livello in a particular classe\n\n'''''Slot [[:Categoria:Incantesimi|incantesimo]]'''''. You determine your available slot incantesimo by adding together all your livelli in the bardo, chierico, druido, stregone, and mago classei, and half your livelli (rounded down) in the paladino and gittatar classei. Use this total to determine your slot incantesimo by consulting the Multiclasse Incantatore table.\n\nIf hai more than one lancio di incantesimi classe, this table might give you slot incantesimo of a livello that is higher than the incantesimi you know or can prepare. Puoi use those slots, but only to cast your lower-livello incantesimi. If a lower-livello incantesimo that you cast, like ''burning hands'', has an enhanced effect when cast using a higher-livello slot, puoi use the enhanced effect, even though you don't have any incantesimi of that higher livello.\n\nFor example, se are the aforementioned gittatar 4/mago 3, you count as a 5th-livello personaggio when determining your slot incantesimo: hai four 1st-livello slots, three 2nd-livello slots, and two 3rd-livello slots. However, you don't know any 3rd-livello incantesimi, nor do you know any 2nd-livello gittatar incantesimi. Puoi use the slot incantesimo of those livelli to cast the incantesimi you do know-and potentialleato enhance their effects.\n\n'''''Magia del Patto'''''. If hai both the Lancio di [[:Categoria:Incantesimi|incantesimi]] classe privilegio and the Magia del Patto classe privilegio from the warlock classe, puoi use the slot incantesimo ottieni from the Magia del Patto privilegio to cast incantesimi you know or have prepared from classei with the Lancio di [[:Categoria:Incantesimi|incantesimi]] classe privilegio, and puoi use the slot incantesimo ottieni from the Lancio di [[:Categoria:Incantesimi|incantesimi]] classe privilegio to cast warlock incantesimi you know.\n\n'''Table- Multiclasse Incantatore: Slot [[:Categoria:Incantesimi|incantesimo]] per [[:Categoria:Incantesimi|incantesimo]] Livello'''\n\n| Livello | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n|-------|-----|-----|-----|-----|-----|-----|-----|-----|-----|\n| 1st  | 2  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 2nd  | 3  | -  | -  | -  | -  | -  | -  | -  | -  |\n| 3rd  | 4  | 2  | -  | -  | -  | -  | -  | -  | -  |\n| 4th  | 4  | 3  | -  | -  | -  | -  | -  | -  | -  |\n| 5th  | 4  | 3  | 2  | -  | -  | -  | -  | -  | -  |\n| 6th  | 4  | 3  | 3  | -  | -  | -  | -  | -  | -  |\n| 7th  | 4  | 3  | 3  | 1  | -  | -  | -  | -  | -  |\n| 8th  | 4  | 3  | 3  | 2  | -  | -  | -  | -  | -  |\n| 9th  | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | -  |\n| 10th  | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | -  |\n| 11th  | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 12th  | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | -  |\n| 13th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 14th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | -  |\n| 15th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 16th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | -  |\n| 17th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1  |\n| 18th  | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1  |\n| 19th  | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1  |\n| 20th  | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1  |\n|      |    |    |    |    |    |    |    |    |    |\n\n{{Licenza|versione=5.1}}\n[[Categoria:Background]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: MULTICLASSING -->
= MULTICLASSING =


<!-- tradotto -->
Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.
 
With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character.
 
As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.
 
== Prerequisites ==
 
To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average ability scores.
 
**Table- Multiclassing Prerequisites**
 
|  Class    | Ability Score Min.         
| -----------|-----------------------------
|  Barbarian | Strength 13               
|  Bard      | Charisma 13               
|  Cleric    | Wisdom 13                 
|  Druid    | Wisdom 13                 
|  Fighter  | Strength 13 or Dexterity 13
|  Monk      | Dexterity 13 and Wisdom 13 
|  Paladin  | Strength 13 and Charisma 13
|  Ranger    | Dexterity 13 and Wisdom 13 
|  Rogue    | Dexterity 13               
|  Sorcerer  | Charisma 13               
|  Warlock  | Charisma 13               
|  Wizard    | Intelligence 13           
|            |                           
 
== Experience Points ==
 
The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table, not your level in a particular class. So, if you are a cleric 6/fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your seventh level as a cleric.
 
== Hit Points and Hit Dice ==
 
You gain the hit points from your new class as described for levels after 1st. You gain the 1st-level hit points for a class only when you are a 1st-level character.
 
You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
 
== Proficiency Bonus ==
 
Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.
 
== Proficiencies ==
 
When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.
 
**Table- Multiclassing Proficiencies**
 
|  Class    | Proficiencies Gained                                                                                     
| -----------|------------------------------------------------------------------------------------------------------------
|  Barbarian | Shields, simple weapons, martial weapons                                                                 
|  Bard      | Light armor, one skill of your choice, one musical instrument of your choice                             
|  Cleric    | Light armor, medium armor, shields                                                                       
|  Druid    | Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)             
|  Fighter  | Light armor, medium armor, shields, simple weapons, martial weapons                                       
|  Monk      | Simple weapons, shortswords                                                                               
|  Paladin  | Light armor, medium armor, shields, simple weapons, martial weapons                                       
|  Ranger    | Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list
|  Rogue    | Light armor, one skill from the class's skill list, thieves' tools                                       
|  Sorcerer  | -                                                                                                         
|  Warlock  | Light armor, simple weapons                                                                               
|  Wizard    | -                                                                                                         
|            |                                                                                                           
 
= Class Features =
 
When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.
 
== Channel Divinity ==
 
If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn't give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.
 
== Extra Attack ==
 
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.
 
== Unarmored Defense ==
 
If you already have the Unarmored Defense feature, you can't gain it again from another class.
 
== Spellcasting ==
 
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.
 
'''Spells Known and Prepared'''. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.
 
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
 
If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class
 
'''Spell Slots'''. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.
 
If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare. You can use those slots, but only to cast your lower-level spells. If a lower-level spell that you cast, like ''burning hands'', has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don't have any spells of that higher level.
 
For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd-level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know-and potentially enhance their effects.
 
'''Pact Magic'''. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.
 
**Table- Multiclass Spellcaster: Spell Slots per Spell Level**
 
|  Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
| -------|-----|-----|-----|-----|-----|-----|-----|-----|-----
|  1st  | 2  | -  | -  | -  | -  | -  | -  | -  | - 
|  2nd  | 3  | -  | -  | -  | -  | -  | -  | -  | - 
|  3rd  | 4  | 2  | -  | -  | -  | -  | -  | -  | - 
|  4th  | 4  | 3  | -  | -  | -  | -  | -  | -  | - 
|  5th  | 4  | 3  | 2  | -  | -  | -  | -  | -  | - 
|  6th  | 4  | 3  | 3  | -  | -  | -  | -  | -  | - 
|  7th  | 4  | 3  | 3  | 1  | -  | -  | -  | -  | - 
|  8th  | 4  | 3  | 3  | 2  | -  | -  | -  | -  | - 
|  9th  | 4  | 3  | 3  | 3  | 1  | -  | -  | -  | - 
|  10th  | 4  | 3  | 3  | 3  | 2  | -  | -  | -  | - 
|  11th  | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | - 
|  12th  | 4  | 3  | 3  | 3  | 2  | 1  | -  | -  | - 
|  13th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | - 
|  14th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | -  | - 
|  15th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | - 
|  16th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | - 
|  17th  | 4  | 3  | 3  | 3  | 2  | 1  | 1  | 1  | 1 
|  18th  | 4  | 3  | 3  | 3  | 3  | 1  | 1  | 1  | 1 
|  19th  | 4  | 3  | 3  | 3  | 3  | 2  | 1  | 1  | 1 
|  20th  | 4  | 3  | 3  | 3  | 3  | 2  | 2  | 1  | 1 
|        |    |    |    |    |    |    |    |    |   
 
{{Licenza|versione=5.1}}
 
[[Categoria:Personaggi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Characterizations -->

Versione attuale delle 00:16, 10 lug 2026

MULTICLASSING

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character.

As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average ability scores.

    • Table- Multiclassing Prerequisites**

| Class | Ability Score Min. | -----------|----------------------------- | Barbarian | Strength 13 | Bard | Charisma 13 | Cleric | Wisdom 13 | Druid | Wisdom 13 | Fighter | Strength 13 or Dexterity 13 | Monk | Dexterity 13 and Wisdom 13 | Paladin | Strength 13 and Charisma 13 | Ranger | Dexterity 13 and Wisdom 13 | Rogue | Dexterity 13 | Sorcerer | Charisma 13 | Warlock | Charisma 13 | Wizard | Intelligence 13 | |

Experience Points

The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table, not your level in a particular class. So, if you are a cleric 6/fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your seventh level as a cleric.

Hit Points and Hit Dice

You gain the hit points from your new class as described for levels after 1st. You gain the 1st-level hit points for a class only when you are a 1st-level character.

You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.

Proficiencies

When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.

    • Table- Multiclassing Proficiencies**

| Class | Proficiencies Gained | -----------|------------------------------------------------------------------------------------------------------------ | Barbarian | Shields, simple weapons, martial weapons | Bard | Light armor, one skill of your choice, one musical instrument of your choice | Cleric | Light armor, medium armor, shields | Druid | Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) | Fighter | Light armor, medium armor, shields, simple weapons, martial weapons | Monk | Simple weapons, shortswords | Paladin | Light armor, medium armor, shields, simple weapons, martial weapons | Ranger | Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list | Rogue | Light armor, one skill from the class's skill list, thieves' tools | Sorcerer | - | Warlock | Light armor, simple weapons | Wizard | - | |

Class Features

When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.

Channel Divinity

If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn't give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.

Unarmored Defense

If you already have the Unarmored Defense feature, you can't gain it again from another class.

Spellcasting

Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.

Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.

If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class

Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare. You can use those slots, but only to cast your lower-level spells. If a lower-level spell that you cast, like burning hands, has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don't have any spells of that higher level.

For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th-level character when determining your spell slots: you have four 1st-level slots, three 2nd-level slots, and two 3rd-level slots. However, you don't know any 3rd-level spells, nor do you know any 2nd-level ranger spells. You can use the spell slots of those levels to cast the spells you do know-and potentially enhance their effects.

Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.

    • Table- Multiclass Spellcaster: Spell Slots per Spell Level**

| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | -------|-----|-----|-----|-----|-----|-----|-----|-----|----- | 1st | 2 | - | - | - | - | - | - | - | - | 2nd | 3 | - | - | - | - | - | - | - | - | 3rd | 4 | 2 | - | - | - | - | - | - | - | 4th | 4 | 3 | - | - | - | - | - | - | - | 5th | 4 | 3 | 2 | - | - | - | - | - | - | 6th | 4 | 3 | 3 | - | - | - | - | - | - | 7th | 4 | 3 | 3 | 1 | - | - | - | - | - | 8th | 4 | 3 | 3 | 2 | - | - | - | - | - | 9th | 4 | 3 | 3 | 3 | 1 | - | - | - | - | 10th | 4 | 3 | 3 | 3 | 2 | - | - | - | - | 11th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | 12th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | 13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | 14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | 15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | 16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | 17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | | | | | | | | | |

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.