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Treant: differenze tra le versioni

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== Treant ==\n''Huge plant, chaotic good''\n\n'''[[:Categoria:Classi|classe]] Armatura''' 16 (natural armor)\n\n'''Punti Ferita''' 138 (12d12+60)\n\n'''Velocità''' 9 m\n\n| STR    | DEX    | CON    | INT     | WIS    | CHA    |\n|---------|--------|---------|---------|---------|---------|\n| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |\n\n'''Danno Resistances''' contundenti, perforanti\n\n'''Danno Vulnerabilities''' fuoco\n\n'''Sensi''' passive Percezione 13\n\n'''Linguaggi''' Comune, Druidic, Elfico, Silvano\n\n'''Grado di Sfida''' 9 (5,000 XP)\n\n'''''False Appearance'''''. While the treant remains motionless, it is indistinguishable from a normal tree.\n\n'''''Siege [[:Categoria:Mostri|mostro]]'''''. The treant deals double damage to objects and structures.\n\n###### Actions\n\n'''''Multiattacco'''''. The treant makes two slam attacks.\n\n'''''Slam'''''. ''Arma da Mischia Attacco:'' +10 per colpire, portata 2 m, un bersaglio. ''Colpito:'' 16 (3d6+6) contundenti damage.\n\n'''''Rock'''''. ''Arma a Distanza Attacco:'' +10 per colpire, range 60/55 m, un bersaglio. ''Colpito:'' 28 (4d10+6) contundenti damage.\n\n'''''Animate Trees (1/Day)'''''. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligenza and Carisma scores of 1, they non può speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Treant -->
== Treant ==\n''Enorme pianta, caotico buono''\n\n'''Classe Armatura''' 16 (armatura naturale)\n\n'''Punti Ferita''' 138 (12d12+60)\n\n'''Velocità''' 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| ---------\n| ---------\n| ---------\n! 23 (+6)\n| 8 (-1)\n| 21 (+5)\n| 12 (+1)\n| 16 (+3)\n| 12 (+1)\n|}\n\n'''Resistenze ai Danni''' contundenti, perforanti\n\n'''Damage Vulnerabilities''' fuoco\n\n'''Sensi''' Percezione passiva 13\n\n'''Linguaggi''' Comune, Druidic, Elvish, Sylvan\n\n'''Grado di Sfida''' 9 (5,000 PE)\n\n'''''''''Falso Aspetto'''''''''. While the treant remains motionless, it is indistinguishable from a normal tree.\n\n'''''''''Mostro d'Assedio'''''''''. The treant deals double danni to objects and structures.\n\n###### Azioni\n\n'''''''''Multiattacco'''''''''. The treant makes two slam attacks.\n\n'''''''''Slam'''''''''. ''Attacco con Arma da Mischia:'' +10 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 16 (3d6+6) contundenti danni.\n\n'''''''''Rock'''''''''. ''Attacco con Arma a Distanza:'' +10 per colpire, gittata 60/54,9 m, un bersaglio. ''Hit:'' 28 (4d10+6) contundenti danni.\n\n'''''''''Animate Trees (1/Day)'''''''''. The treant magically animates one or two trees it can see within 18,3 m of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 36,6 m from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 21:23, 3 lug 2026

== Treant ==\nEnorme pianta, caotico buono\n\nClasse Armatura 16 (armatura naturale)\n\nPunti Ferita 138 (12d12+60)\n\nVelocità 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| --------\n| ---------\n| ---------\n| ---------\n| ---------\n! 23 (+6)\n| 8 (-1)\n| 21 (+5)\n| 12 (+1)\n| 16 (+3)\n| 12 (+1)\n|}\n\nResistenze ai Danni contundenti, perforanti\n\nDamage Vulnerabilities fuoco\n\nSensi Percezione passiva 13\n\nLinguaggi Comune, Druidic, Elvish, Sylvan\n\nGrado di Sfida 9 (5,000 PE)\n\n''''Falso Aspetto''''. While the treant remains motionless, it is indistinguishable from a normal tree.\n\n''''Mostro d'Assedio''''. The treant deals double danni to objects and structures.\n\n###### Azioni\n\n''''Multiattacco''''. The treant makes two slam attacks.\n\n''''Slam''''. Attacco con Arma da Mischia: +10 per colpire, portata 1,5 m, un bersaglio. Hit: 16 (3d6+6) contundenti danni.\n\n''''Rock''''. Attacco con Arma a Distanza: +10 per colpire, gittata 60/54,9 m, un bersaglio. Hit: 28 (4d10+6) contundenti danni.\n\n''''Animate Trees (1/Day)''''. The treant magically animates one or two trees it can see within 18,3 m of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 36,6 m from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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