Vai al contenuto

Minotaur: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Minotaur
 
Traduzione AI: Minotaur
 
(2 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
## Minotaur
== Minotaur ==
''Grande mostruosità, caotico malvagio''


*Large monstrosity, chaotic evil*
'''[[:Categoria:Classi|classe]] Armatura''' 14 (armatura naturale)


'''Armor Class''' 14 (natural armor)
'''Punti Ferita''' 76 (9d10+27)


'''Hit Points''' 76 (9d10+27)
'''Velocità''' 12 m
 
'''Speed''' 40 ft.


| STR    | DEX    | CON    | INT    | WIS    | CHA    |
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
Riga 13: Riga 12:
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |


'''Skills''' Perception +7
'''Abilità''' Percezione +7
 
'''Sensi''' scurovisione 18 m, passive Percezione 17


'''Senses''' darkvision 60 ft., passive Perception 17
'''Linguaggi''' Abyssal


'''Languages''' Abyssal
'''Grado di Sfida''' 3 (700 PE)


'''Challenge''' 3 (700 XP)
'''''Charge'''''. If the minotaur moves at least 3 m straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) perforanti damage. If the target is a creature, it must succeed on a DC 14 Forza tiro salvezza or be pushed up to 3 m away and knocked pronata.


*'''Charge'''*. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
'''''Labyrinthine Recall'''''. The minotaur can perfectly recall any path it has traveled.


*'''Labyrinthine Recall'''*. The minotaur can perfectly recall any path it has traveled.
'''''Reckless'''''. At the start of its turn, the minotaur can gain vantaggio on all melee weapon attack rolls it makes during that turn, but attack rolls against it have vantaggio until the start of its next turn.


*'''Reckless'''*. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
###### Azioni


###### Actions
'''''Greataxe'''''. ''Arma da Mischia Attacco:'' +6 a colpire, portata 1.5 m, un bersaglio. ''Colpito:'' 17 (2d12+4) taglienti damage.


*'''Greataxe'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage.
'''''Gore'''''. ''Arma da Mischia Attacco:'' +6 a colpire, portata 1.5 m, un bersaglio. ''Colpito:'' 13 (2d8+4) perforanti damage.


*'''Gore'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage.
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Tradotto AI 2026-07-03 -->

Versione attuale delle 20:27, 3 lug 2026

Minotaur

Grande mostruosità, caotico malvagio

classe Armatura 14 (armatura naturale)

Punti Ferita 76 (9d10+27)

Velocità 12 m

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |

Abilità Percezione +7

Sensi scurovisione 18 m, passive Percezione 17

Linguaggi Abyssal

Grado di Sfida 3 (700 PE)

Charge. If the minotaur moves at least 3 m straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) perforanti damage. If the target is a creature, it must succeed on a DC 14 Forza tiro salvezza or be pushed up to 3 m away and knocked pronata.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain vantaggio on all melee weapon attack rolls it makes during that turn, but attack rolls against it have vantaggio until the start of its next turn.

            1. Azioni

Greataxe. Arma da Mischia Attacco: +6 a colpire, portata 1.5 m, un bersaglio. Colpito: 17 (2d12+4) taglienti damage.

Gore. Arma da Mischia Attacco: +6 a colpire, portata 1.5 m, un bersaglio. Colpito: 13 (2d8+4) perforanti damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.