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Cavalluccio Marino Gigante: differenze tra le versioni

Da D&D Next.
Reimport Monsters: Giant Sea Horse (formattato)
Conversione al template Mostro
 
(8 versioni intermedie di 4 utenti non mostrate)
Riga 1: Riga 1:
=== Giant Sea Horse ===
{{Mostro
''Large beast, unaligned''
|nome=Cavalluccio Marino Gigante
 
|taglia=Grande|tipo=bestia|allineamento=non allineato
'''Armor Class''' 13 (natural armor)
|ca=
 
|pf=16 (3d10)
'''Hit Points''' 16 (3d10)
|velocita=
 
|for=12 (+1)|des=15 (+2)|cos=11 (+0)|int=2 (-4)|sag=12 (+1)|car=5 (-3)
'''Speed''' 0 ft., swim 40 ft.
|ts=
 
|abilita=
{| class="wikitable"
|sensi=passive Percezione 11
! STR
|linguaggi=-
| DEX
|sfida=1/2 (100 PE)
| CON
|tratti='''''Charge'''''. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) contundenti damage. It the target is a creature, it must succeed on a DC 11 Forza tiro salvezza or be knocked pronata.
| INT
'''''Water Breathing'''''. The sea horse can breathe only underwater.
| WIS
|azioni='''''Ram'''''. ''Arma da Mischia Attacco:'' +3 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 4 (1d6+1) contundenti damage.
| CHA
Like their piccolaer kin, '''gigante sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
! ---------
|leggendario=
| ---------
}}
| ---------
| --------
| ---------
| --------
! 12 (+1)
| 15 (+2)
| 11 (+0)
| 2 (-4)
| 12 (+1)
| 5 (-3)
|}
 
'''Senses''' passive Perception 11
 
'''Languages''' -
 
'''Challenge''' 1/2 (100 XP)
 
****'''Charge'''**'''. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
 
'''**'''Water Breathing'''**'''. The sea horse can breathe only underwater.
 
###### Actions
 
'''**'''Ram'''****. ''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) bludgeoning damage.
 
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 16:12, 30 lug 2026

Caratteristiche
FOR
12 (+1)
DES
15 (+2)
COS
11 (+0)
INT
2 (-4)
SAG
12 (+1)
CAR
5 (-3)
Taglia Grande
Tipo bestia
Allineamento non allineato
Classe Armatura
Punti Ferita 16 (3d10)
Velocità
Tiri Salvezza
Abilità
Sensi passive Percezione 11
Linguaggi -
GS 1/2 (100 PE)
Immunità
Resistenze
Vulnerabilità

Tratti

Charge. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) contundenti damage. It the target is a creature, it must succeed on a DC 11 Forza tiro salvezza or be knocked pronata. Water Breathing. The sea horse can breathe only underwater.

Azioni

Ram. Arma da Mischia Attacco: +3 a colpire, portata 5 m, un bersaglio. Colpito: 4 (1d6+1) contundenti damage. Like their piccolaer kin, gigante sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.