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Cavalluccio Marino Gigante: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Giant Sea Horse
 
Conversione al template Mostro
 
(9 versioni intermedie di 4 utenti non mostrate)
Riga 1: Riga 1:
### Giant Sea Horse
{{Mostro
 
|nome=Cavalluccio Marino Gigante
*Large beast, unaligned*
|taglia=Grande|tipo=bestia|allineamento=non allineato
 
|ca=
'''Armor Class''' 13 (natural armor)
|pf=16 (3d10)
 
|velocita=
'''Hit Points''' 16 (3d10)
|for=12 (+1)|des=15 (+2)|cos=11 (+0)|int=2 (-4)|sag=12 (+1)|car=5 (-3)
 
|ts=
'''Speed''' 0 ft., swim 40 ft.
|abilita=
 
|sensi=passive Percezione 11
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
|linguaggi=-
|---------|---------|---------|--------|---------|--------|
|sfida=1/2 (100 PE)
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
|tratti='''''Charge'''''. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) contundenti damage. It the target is a creature, it must succeed on a DC 11 Forza tiro salvezza or be knocked pronata.
 
'''''Water Breathing'''''. The sea horse can breathe only underwater.
'''Senses''' passive Perception 11
|azioni='''''Ram'''''. ''Arma da Mischia Attacco:'' +3 a colpire, portata 5 m, un bersaglio. ''Colpito:'' 4 (1d6+1) contundenti damage.
 
Like their piccolaer kin, '''gigante sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
'''Languages''' -
|leggendario=
 
}}
'''Challenge''' 1/2 (100 XP)
 
*'''Charge'''*. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
 
*'''Water Breathing'''*. The sea horse can breathe only underwater.
 
###### Actions
 
*'''Ram'''*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
 
Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 16:12, 30 lug 2026

Caratteristiche
FOR
12 (+1)
DES
15 (+2)
COS
11 (+0)
INT
2 (-4)
SAG
12 (+1)
CAR
5 (-3)
Taglia Grande
Tipo bestia
Allineamento non allineato
Classe Armatura
Punti Ferita 16 (3d10)
Velocità
Tiri Salvezza
Abilità
Sensi passive Percezione 11
Linguaggi -
GS 1/2 (100 PE)
Immunità
Resistenze
Vulnerabilità

Tratti

Charge. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) contundenti damage. It the target is a creature, it must succeed on a DC 11 Forza tiro salvezza or be knocked pronata. Water Breathing. The sea horse can breathe only underwater.

Azioni

Ram. Arma da Mischia Attacco: +3 a colpire, portata 5 m, un bersaglio. Colpito: 4 (1d6+1) contundenti damage. Like their piccolaer kin, gigante sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.