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| (9 versioni intermedie di 4 utenti non mostrate) |
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Riga 1: |
| ## Drider
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| *Large monstrosity, chaotic evil*
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| '''Armor Class''' 19 (natural armor)
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| '''Hit Points''' 123 (13d10+52)
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| '''Speed''' 30 ft., climb 30 ft.
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| | STR | DEX | CON | INT | WIS | CHA | | |
| |---------|---------|---------|---------|---------|---------| | |
| | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
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| '''Skills''' Perception +5, Stealth +9
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| '''Senses''' darkvision 120 ft., passive Perception 15
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| '''Languages''' Elvish, Undercommon
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| '''Challenge''' 6 (2,300 XP)
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| *'''Fey Ancestry'''*. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
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| *'''Innate Spellcasting'''*. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material Components
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| At will: *dancing lights*
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| 1/day each: *darkness*, *faerie fire* | |
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| *'''Spider Climb'''*. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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| *'''Sunlight Sensitivity'''*. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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| *'''Web Walker'''*. The drider ignores movement restrictions caused by webbing.
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| ###### Actions
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| *'''Multiattack'''*. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
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| *'''Bite'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) piercing damage plus 9 (2d8) poison damage.
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| *'''Longsword'''*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
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| *'''Longbow'''*. *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.
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| {{Licenza|versione=5.1}}
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| [[Categoria:Mostri]]
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| [[Categoria:SRD 5.1]]
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