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Swarm of Quippers

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Versione del 3 lug 2026 alle 08:27 di Admin (discussione | contributi) (Reimport Monsters: Swarm of Quippers (formattato))
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Swarm of Quippers

Medium swarm of Tiny beasts, unaligned

Armor Class 13

Hit Points 28 (8d8-8)

Speed 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA --------- --------- -------- -------- -------- -------- 13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60 ft., passive Perception 8

Languages -

Challenge 1 (200 XP)

        • Blood Frenzy**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**Swarm**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**Water Breathing**. The swarm can breathe only underwater.

            1. Actions

**Bites****. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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