Swarm of Quippers
Swarm of Quippers
Medium swarm of Tiny beasts, unaligned
Armor Class 13
Hit Points 28 (8d8-8)
Speed 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | --------- | --------- | -------- | -------- | -------- | -------- | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
|---|
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
Languages -
Challenge 1 (200 XP)
- Blood Frenzy**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
**Swarm**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
**Water Breathing**. The swarm can breathe only underwater.
- Actions
**Bites****. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.