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Gigante della Tempesta

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Versione del 3 lug 2026 alle 08:27 di Admin (discussione | contributi) (Reimport Monsters: Storm Giant (formattato))
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Storm Giant

Huge giant, chaotic good

Armor Class 16 (scale mail)

Hit Points 230 (20d12+100)

Speed 50 ft., swim 50 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Str +14, Con +10, Wis +9, Cha +9

Skills Arcana +8, Athletics +14, History +8, Perception +9

Damage Resistances cold

Damage Immunities lightning, thunder

Senses passive Perception 19

Languages Common, Giant

Challenge 13 (10,000 XP)

        • Amphibious**. The giant can breathe air and water.

**Innate Spellcasting**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

            1. Actions

**Multiattack**. The giant makes two greatsword attacks.

**Greatsword**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage.

**Rock**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.

**Lightning Strike (Recharge 5-6)****. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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