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Planetar (Angelo)

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Versione del 3 lug 2026 alle 08:27 di Admin (discussione | contributi) (Reimport Monsters: Planetar (Angel) (formattato))
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Planetar (Angel)

Large celestial, lawful good

Armor Class 19 (natural armor)

Hit Points 200 (16d10+112)

Speed 40 ft., fly 120 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)

Saving Throws Con +12, Wis +11, Cha +12

Skills Perception +11

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses truesight 120 ft., passive Perception 21

Languages all, telepathy 120 ft.

Challenge 16 (15,000 XP)

        • Angelic Weapons**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**Divine Awareness**. The planetar knows if it hears a lie.

**Innate Spellcasting**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material Components

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

**Magic Resistance**. The planetar has advantage on saving throws against spells and other magical effects.

            1. Actions

**Multiattack**. The planetar makes two melee attacks.

**Greatsword**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.

**Healing Touch (4/Day)****. The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.