Signore delle Mummie
Mummy Lord
Media non morto, legale malvagio
classe Armatura 17 (armatura naturale)
Punti Ferita 97 (13d8+39)
Velocità 6 m
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 16 (+3) |
Tiri Salvezza Con +8, Int +5, Wis +9, Cha +8
Abilità Storia +5, Religionee +5
Danno Vulnerabilities fuoco
Danno Immunities necrotizzanti, veleno; contundenti, perforanti, and taglienti from nonmagical attacks
Immunità alle Condizioni ammaliata, esaurimento, spaventata, paralizzata, avvelenata
Sensi scurovisione 18 m, passive Percezione 14
Linguaggi the languages it knew in life
Grado di Sfida 15 (13,000 PE)
Magic Resistenza. The mummy lord has vantaggio on tiro salvezzas against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 1.5 m of the mummy lord's heart.
Lancio di incantesimi. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Saggezza (CD tiro salvezza incantesimi 17, +9 a colpire with spell attacks). The mummy lord has the following cleric spells prepared:
Trucchetti (a volontà): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (3 slots): animate dead, dispel magic 4th level (3 slots): divination, guardian of faith 5th level (2 slots): contagion, insect plague 6th level (1 slot): harm
- Azioni
Multiattacco. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Arma da Mischia Attacco: +9 a colpire, portata 1.5 m, un bersaglio. Colpito: 14 (3d6+4) contundenti damage plus 21 (6d6) necrotizzanti damage. If the target is a creature, it must succeed on a DC 16 Costituzione tiro salvezza or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets una creatura it can see within 18 m of it. If the target can see the mummy lord, it must succeed on a DC 16 Saggezza tiro salvezza against this magic or become spaventata until the end of the mummy's next turn. If the target fails the tiro salvezza by 5 or more, it is also paralizzata for the same duration. A target that succeeds on the tiro salvezza is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
- Azioni Leggendarie
The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.
Attacco. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 1.5 m of the mummy lord must succeed on a DC 16 Costituzione tiro salvezza or be accecata until the end of the creature's next turn.
Blasphemous Word (Costs 2 Azioni). The mummy lord utters a blasphemous word. Each non-non morto creature within 3 m of the mummy lord that can hear the magical utterance must succeed on a DC 16 Costituzione tiro salvezza or be stordita until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Azioni). The mummy lord magically unleashes negative energy. Creatures within 18 m of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Azioni). The mummy lord magically transforms into a whirlwind of sand, moves up to 18 m, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be afferrata, pietrificata, knocked pronata, trattenuta, or stordita. Equipment worn or carried by the mummy lord remain in its possession.