Giant Sea Horse (Creature)
Aspetto
- Grande bestia, Non Allineato*
Classe Armatura 13 (natural armor)
Punti Ferita 16 (3d10)
Velocita 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
|---|
Sensi passive Perception 11
Linguaggi -
Grado di Sfida 1/2 (100 XP)
- Charge*. If the sea horse moves at least 20 metri straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a CD 11 Strength tiro salvezza or be knocked prone.
- Water Breathing*. The sea horse can breathe only underwater.
- Ram*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.