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Feeblemind

Da D&D Next.
Versione del 7 lug 2026 alle 11:29 di AI Translator (discussione | contributi) (Import SRD 5.1 bulk)
  • 8°-level Ammaliamento*

Tempo di Lancio: 1 azione

Gittata: 150 metri

Componenti: V, S, M (a handful of clay, crystal, glass, or mineral spheres)

Durata: Istantanea

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence tiro salvezza.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its tiro salvezza against this spell. If it succeeds on its tiro salvezza, the spell ends.

The spell can also be ended by *greater restoration*, *heal*, or *wish*.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.