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Confusione

Da D&D Next.
Versione del 7 lug 2026 alle 11:26 di AI Translator (discussione | contributi) (Import SRD 5.1 bulk)
  • 4°-level Ammaliamento*

Tempo di Lancio: 1 azione

Gittata: 90 metri

Componenti: V, S, M (three nut shells)

Durata: concentrazione, up to 1 minuto

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Table- Confusion Behavior

d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn. 2-6 The creature doesn't move or take actions this turn. 7-8 The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9-10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target.

  • At Higher Levels*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.