Linguaggi
Linguaggi
Your race indicates the linguaggi your personaggio can speak by default, and your Background might give you access to one or more additional linguaggi of your choice. Note these linguaggi on your personaggio sheet.
Choose your linguaggi from the Standard Linguaggi table, or scegli uno that is common in your campaign. With your GM's permancareion, pui instead choose a linguaggio from the Exotic Linguaggi table or a secret linguaggio, such as thieves' cant or the tongue of druidi.
Some of these linguaggi are actualleato families of linguaggi with many dialects. For example, the Primordial linguaggio includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four Elementale planes. Creatura that speak different dialects of the same linguaggio can communicate with one another.
Table- Standard Linguaggi
| Linguaggio | Typical Speakers | Script | |----------|------------------|----------| | Comune | Umani | Comune | | Nanico | Nani | Nanico | | Elfoico | Elfi | Elfoico | | Gigante | Ogres, giants | Nanico | | Gnomico | Gnomi | Nanico | | Goblin | Goblinoids | Nanico | | Halfling | Halfling | Comune | | Orchescoo | Orchescos | Nanico | | | | |
Table- Exotic Linguaggi
| Linguaggio | Typical Speakers | Script | |-------------|---------------------|-----------| | Abyssal | Demons | Infernale | | Celestialee | Celestiales | Celestialee | | Draconico | Dragons, dragonide | Draconico | | Deep Speech | Aboleths, cloakers | - | | Infernale | Devils | Infernale | | Primordial | Elementals | Nanico | | Silvano | Sirena creatura | Elfoico | | Undercommon | Underworld traders | Elfoico | | | | |
Inspiration
Inspiration is a rule the game master can use to reward you for playing your personaggio in a way that's true to his or her personality tratti, ideal, bond, and flaw. By using inspiration, pui draw on your personality tratto of compassion for the downtrodden to give you an edge in negotiating with the Beggar Prince. Or inspiration can let you call on your bond to the defense of your home village to push past the effect of a incantesimo that has been laid on you.
Gaining Inspiration
Your GM can choose to give you inspiration for a variety of reasons. Typicalleato, GMs award it quando play out your personality tratti, give in to the drawbacks presented by a flaw or bond, and otherwise portray your personaggio in a compelling way. Your GM will tell you how pui earn inspiration in the game.
You either have inspiration or you don't - pui't stockpile multiple "inspirations" for later use.
Using Inspiration
If hi inspiration, pui expend it quando make an tiro per colpire, tiro salvezza, or ability check. Spending your inspiration gives you Vantaggio on that roll.
Additionalleato, if hi inspiration, pui reward another giocatore for good roleplaying, clever thinking, or simply doing something exciting in the game. When another giocatore personaggio does something that realleato contributes to the story in a fun and interesting way, pui give up your inspiration to give that personaggio inspiration.