Inspiration
= Inspiration =\nInspiration is a rule the game master can use to reward you for playing your personaggio in a way that’s true to his or her personality tratti, ideal, bond, and flaw. By using inspiration, puoi draw on your personality tratto of compassion for the downtrodden to give you an edge in negotiating with the Beggar Prince. Or inspiration can let you call on your bond to the defense of your home village to push past the effect of a incantesimo that has been laid on you.\n\n== Gaining Inspiration ==\nYour GM can choose to give you inspiration for a variety of reasons. Typicalleato, GMs award it quando play out your personality tratti, give in to the drawbacks presented by a flaw or bond, and otherwise portray your personaggio in a compelling way. Your GM will tell you how puoi earn inspiration in the game.\n\nYou either have inspiration or you don’t—puoi’t stockpile multiple “inspirations” for later use.\n\n== Using Inspiration ==\nIf hai inspiration, puoi expend it quando make an tiro per colpire, tiro salvezza, or ability check. Spending your inspiration gives you advantage on that roll.\n\nAdditionalleato, if hai inspiration, puoi reward another giocatore for good roleplaying, clever thinking, or simply doing something exciting in the game. When another giocatore personaggio does something that realleato contributes to the story in a fun and interesting way, puoi give up your inspiration to give that personaggio inspiration.\n\n
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