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Programmed Illusion

Da D&D Next.
      1. Illusione Programmata
  • 6° livello, Illusione*

Tempo di Lancio: 1 azione

Gittata: 36 m

Componenti: V, S, M (a bit of fleece and jade dust worth at least 25 gp)

Durata: Fino a dissolto

Crei an Illusione of an object, a creatura, or some other visibile phenomenon withentro gittata that activates when a specific condition occurs. The Illusione is imperceptible fino a then. It must be no larger than a 30-0,3 m cube, and you decide when you cast the spell how the Illusione behaves and what sounds it effettua. This scripted performance can last fino a 5 minuti.

When the condition you specify occurs, the Illusione springs into existence and performs in the manner you described. Once the Illusione finishes performing, it disappears and remains dormant for 10 minuti. After this time, the Illusione can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur entro 9 m of the area. For example, you could create an Illusione of yourself to appaiono and warn off others who attempt to open a trapped door, or you could set the Illusione to trigger only when a creatura says the correct word or phrase.

Physical interaction with the immagine reveals it to be an Illusione, because things can pass through it. A creatura that uses la sua azione to examine the immagine can determinare that it is an Illusione with a riuscito Intelligence (Investigation) check against your CD del tiro salvezza. If a creatura discerns the Illusione for what it is, the creatura can see through the immagine, and any noise it effettua sounds hollow to the creatura.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.