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Enhance Ability

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Versione del 3 lug 2026 alle 08:23 di Admin (discussione | contributi) (Import Spells_batch1: Enhance Ability)
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      1. Enhance Ability
  • 2nd-level transmutation*

Casting Time: 1 action

Range: Touch

Components: V, S, M (fur or a feather from a beast)

Duration: Concentration, up to 1 hour.

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

  • Bear's Endurance*. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
  • Bull's Strength*. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • Cat's Grace*. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
  • Eagle's Splendor*. The target has advantage on Charisma checks.
  • Fox's Cunning*. The target has advantage on Intelligence checks.
  • Owl's Wisdom*. The target has advantage on Wisdom checks.
  • At Higher Levels*. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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