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Ghast (Ghoul)

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Versione del 3 lug 2026 alle 08:22 di Admin (discussione | contributi) (Import Monsters_batch1: Ghast (Ghoul))
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      1. Ghast (Ghoul)
  • Medium undead, chaotic evil*

Armor Class 13

Hit Points 36 (8d8)

Speed 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 2 (450 XP)

  • Stench*. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
  • Turning Defiance*. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
            1. Actions
  • Bite*. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8+3) piercing damage.
  • Claws.* *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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