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Panther

Da D&D Next.
Versione del 3 lug 2026 alle 08:22 di Admin (discussione | contributi) (Import Monsters_batch2: Panther)
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      1. Panther
  • Medium beast, unaligned*

Armor Class 12

Hit Points 13 (3d8)

Speed 50 ft., climb 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |

Skills Perception +4, Stealth +6

Senses passive Perception 14

Languages -

Challenge 1/4 (50 XP)

  • Keen Smell*. The panther has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce*. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
            1. Actions
  • Bite*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
  • Claw*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) slashing damage.
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