Terremoto
=== Terremoto ===\n\n*8° livello evocation*\n\nTempo di Lancio: 1 azione\n\nGittata: 150 m\n\nComponenti: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)\n\nDurata: Concentrazione, fino a 1 minuto\n\nYou create a seismic disturbance at a point on the ground that che puoi vedere nel raggio d'azione. Per la durata, an intense tremor rips through the ground in a 30 m radius circle centered on that point and shakes creature and structures in contact with the ground in that area.\n\nThe ground in the area becomes terreno difficile.\n\nOgni creatura on the ground that is concentrating must make un tiro salvezza su Costituzione saving throw. In caso di tiro salvezza fallito, the creature's concentration is broken.\n\nQuando lanci questo incantesimo and alla fine di each turn you spend concentrating on it, ogni creatura on the ground in the area must make un tiro salvezza su Destrezza saving throw. In caso di tiro salvezza fallito, the creature is knocked prone.\n\nThis spell can have additional effects depending on the terrain in the area, as determined by the GM.\n\n*Fissures*. Fissures open throughout l'incantesimo's area at the start of your next turn after you cast l'incantesimo. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 3 m deep, 3 m wide, and extends from one edge of l'incantesimo's area to the opposite side. Una creatura standing on a spot where a fissure opens deve superare un tiro salvezza su Destrezza or fall in. Una creatura that successfully saves moves with the fissure's edge as it opens.\n\nA fissure that opens beneath a structure causes it to automatically collapse (see below).\n\n*Structures*. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast l'incantesimo and at the start of each of your turns finché l'incantesimo termina. If a structure drops to 0 punti ferita, it collapses and potentially damages nearby creature. Una creatura within half the distance of a structure's height must make un tiro salvezza su Destrezza saving throw. In caso di tiro salvezza fallito, the creature takes 5d6 danni da contundente, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. In caso di tiro salvezza riuscito, the creature takes half as much damage and doesn't fall prone or become buried.\n
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