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Confusione

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Versione del 4 lug 2026 alle 01:33 di Maintenance script (discussione | contributi) (Traduzione automatica AI)
      1. Confusione

Tempo di Lancio: 1 action\n\nRange: 90 feet\n\nComponents: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Gittata: 27 metri\n\nComponents: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 2 metri for each slot level above 4th.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Componenti: V, S, M (three nut shells)\n\nDuration: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Durata: Concentration, up to 1 minute\n\nThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\nTable- Confusion Behavior\n\n| d10 | Behavior |\n|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |\n| 2-6 | The creature doesn't move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n| | |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.\n\n*At Higher Levels*. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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|\n| | |\n\nAt the end of each of its turns, an affected bersaglio can effettua un Wisdom saving throw. If it succeeds, this effect ends for that bersaglio.\n\n

  • A Livelli Superiori*. . Quando lanci this incantesimo using a incantesimo slot of 5th level or higher, the radius of the sphere increases by 5 feet for each livello slot above 4th.\n
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.