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Comunione con la Natura

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Versione del 4 lug 2026 alle 01:33 di Traduttore AI (discussione | contributi) (Aggiornamento contenuti)
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Comunione con la Natura

Tempo di Lancio: 1 minute\n\nGittata: Self\n\nComponents: V, S\n\nDuration: Instantaneous\n\nYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.\n\nYou instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:\n\n- terrain and bodies of water\n- prevalent plants, minerals, animals, or peoples\n- powerful celestials, fey, fiends, elementals, or undead\n- influence from other planes of existence\n- buildings\n\nFor example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Gittata: Self\n\nComponents: V, S\n\nDuration: Instantaneous\n\nYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 91 metri. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.\n\nYou instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:\n\n- terrain and bodies of water\n- prevalent plants, minerals, animals, or peoples\n- powerful celestials, fey, fiends, elementals, or undead\n- influence from other planes of existence\n- buildings\n\nFor example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Componenti: V, S\n\nDuration: Instantaneous\n\nYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.\n\nYou instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:\n\n- terrain and bodies of water\n- prevalent plants, minerals, animals, or peoples\n- powerful celestials, fey, fiends, elementals, or undead\n- influence from other planes of existence\n- buildings\n\nFor example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n Durata: Instantaneous\n\nYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.\n\nYou instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:\n\n- terrain and bodies of water\n- prevalent plants, minerals, animals, or peoples\n- powerful celestials, fey, fiends, elementals, or undead\n- influence from other planes of existence\n- buildings\n\nFor example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.