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Dissolvere Male e Bene

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Versione del 4 lug 2026 alle 01:32 di Traduttore AI (discussione | contributi) (Aggiornamento contenuti)
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Dissolvere Male e Bene

Tempo di Lancio: 1 action\n\nGittata: Self\n\nComponenti: V, S, M (holy water or powdered silver and iron)\n\nDuration: Concentrazione, up to 1 minute\n\nShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Materiali Plane. Per la durata, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.\n\nYou can end the spell early by using either of the following special functions.\n\nBreak Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.\n\nDismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Carisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n\n Gittata: Self\n\nComponenti: V, S, M (holy water or powdered silver and iron)\n\nDuration: Concentrazione, up to 1 minute\n\nShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Materiali Plane. Per la durata, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.\n\nYou can end the spell early by using either of the following special functions.\n\nBreak Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.\n\nDismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Carisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n\n Durata: Concentrazione, up to 1 minute\n\nShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Materiali Plane. Per la durata, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.\n\nYou can end the spell early by using either of the following special functions.\n\nBreak Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.\n\nDismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Carisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.