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Polpo

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Versione del 3 lug 2026 alle 08:22 di Admin (discussione | contributi) (Import Monsters_batch2: Octopus)
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      1. Octopus
  • Small beast, unaligned*

Armor Class 12

Hit Points 3 (1d6)

Speed 5 ft., swim 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|--------| | 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |

Skills Perception +2, Stealth +4

Senses darkvision 30 ft., passive Perception 12

Languages -

Challenge 0 (10 XP)

  • Hold Breath*. While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage*. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing*. The octopus can breathe only underwater.
            1. Actions
  • Tentacles*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
  • Ink Cloud (Recharges after a Short or Long Rest)*. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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