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Ettercap

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Versione del 3 lug 2026 alle 08:22 di Admin (discussione | contributi) (Import Monsters_batch1: Ettercap)
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    1. Ettercap
  • Medium monstrosity, neutral evil*

Armor Class 13 (natural armor)

Hit Points 44 (8d8+8)

Speed 30 ft., climb 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) |

Skills Perception +3, Stealth +4, Survival +3

Senses darkvision 60 ft., passive Perception 13

Languages -

Challenge 2 (450 XP)

  • Spider Climb*. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense*. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
  • Web Walker*. The ettercap ignores movement restrictions caused by webbing.
            1. Actions
  • Multiattack*. The ettercap makes two attacks: one with its bite and one with its claws.
  • Bite*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (1d8+2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claws.* *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) slashing damage.
  • Web (Recharge 5-6)*. *Ranged Weapon Attack:* +4 to hit, range 30/60 ft., one Large or smaller creature. *Hit:* The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
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