Efreeti (Genio)
Aspetto
- Efreeti (Genie)
- Large elemental, lawful evil*
Armor Class 17 (natural armor)
Hit Points 200 (16d10+112)
Speed 40 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) |
Saving Throws Int +7, Wis +6, Cha +7
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 12
Languages Ignan
Challenge 11 (7,200 XP)
- Elemental Demise*. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
- Innate Spellcasting*. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material Components
At will: *detect magic*
3/day each: *enlarge/reduce*, *tongues*
1/day each: *conjure elemental* (fire elemental only), *gaseous form*, *invisibility*, *major image*, *plane shift*, *wall of fire*
- Actions
- Multiattack*. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
- Scimitar*. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.
- Hurl Flame*. *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (5d6) fire damage.
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