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Mefite di Polvere

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch1: Dust Mephit)
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      1. Dust Mephit
  • Small elemental, neutral evil*

Armor Class 12

Hit Points 17 (5d6)

Speed 30 ft., fly 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |

Skills Perception +2, Stealth +4

Damage Vulnerabilities Fire

Damage Immunities Poison

Condition Immunities Poisoned

Senses Darkvision 60 ft., passive Perception 12

Languages Auran, Terran

Challenge 1/2 (100 XP)

  • Death Burst*. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
  • Innate Spellcasting (1/Day)*. The mephit can innately cast *sleep*, requiring no material components. Its innate spellcasting ability is Charisma.
            1. Actions
  • Claws.* *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4+2) slashing damage.
  • Blinding Breath (Recharge 6)*. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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