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Scheletro di Minotauro

Da D&D Next.
Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Minotaur Skeleton)
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      1. Minotaur Skeleton
  • Large undead, lawful evil*

Armor Class 12 (natural armor)

Hit Points 67 (9d10+18)

Speed 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

  • Charge*. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
            1. Actions
  • Greataxe*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage.
  • Gore*. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage.
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