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Dretch (Demone)

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch1: Dretch (Demon))
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      1. Dretch (Demon)
  • Small fiend (demon), chaotic evil*

Armor Class 11 (natural armor)

Hit Points 18 (4d6+4)

Speed 20 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|--------|--------| | 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1/4 (50 XP)

            1. Actions
  • Multiattack*. The dretch makes two attacks: one with its bite and one with its claws.
  • Bite*. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) piercing damage.
  • Claws.* *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 5 (2d4) slashing damage.
  • Fetid Cloud (1/Day)*. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
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